test(engine): scripted full-game integration test

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claude (duplicate_chess)
2026-05-19 00:59:49 -04:00
parent 763769f997
commit 3f9891a97c
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import { describe, it, expect } from 'vitest';
import { DuplicateGame } from './game';
import { playSymmetric } from './test-helpers';
import { legalSyncedMoves } from './legality';
import { ghosts } from './ghosts';
import { evaluateStatus } from './endgame';
import { serialize, deserialize } from './notation';
describe('integration: a scripted game played to checkmate', () => {
it('plays Fool\'s mate, stays consistent throughout, and ends correctly', () => {
const g = new DuplicateGame();
// The game is live and ongoing until the mate.
expect(evaluateStatus(g).state).toBe('playing');
expect(legalSyncedMoves(g).length).toBeGreaterThan(0);
playSymmetric(g, [
[{ from: 'f2', to: 'f3' }, { from: 'e7', to: 'e5' }],
[{ from: 'g2', to: 'g4' }, { from: 'd8', to: 'h4' }],
]);
// No captures occurred, so there are no ghosts.
expect(ghosts(g)).toEqual([]);
// North is checkmated.
const status = evaluateStatus(g);
expect(status.state).toBe('checkmate');
expect(status.result?.N).toBe('loss');
expect(legalSyncedMoves(g)).toEqual([]);
// The game round-trips through save/load and reproduces the same outcome.
const restored = new DuplicateGame(deserialize(serialize(g.history)));
expect(evaluateStatus(restored).state).toBe('checkmate');
expect(restored.history).toEqual(g.history);
});
it('undo from the mated position restores a playable game', () => {
const g = new DuplicateGame();
playSymmetric(g, [
[{ from: 'f2', to: 'f3' }, { from: 'e7', to: 'e5' }],
[{ from: 'g2', to: 'g4' }, { from: 'd8', to: 'h4' }],
]);
g.undo(); // take back W's d8h4
expect(evaluateStatus(g).state).toBe('playing');
expect(g.currentPlayer).toBe('W');
});
});