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claude (blind_chess) 7c18725586 feat(bot): vanilla CasualBrain delegates to js-chess-engine
The hand-rolled scoring heuristic lost to a random-move baseline 7-7 in
self-play — far below the spec's >=80% acceptance bar. Swap in a real
chess engine (js-chess-engine, MIT, ~400KB, no native deps) for vanilla
mode at level 2 with randomness=30 to break threefold cycles.

- BrainInput.fen added; driver populates it ONLY in vanilla mode.
  Blind mode omits the FEN so the engine path can't smuggle opponent
  positions past the view filter.
- CasualBrain in vanilla: convert FEN -> EngineGame -> ai({level: 2});
  validate the engine's move is in legalCandidates; fall back to
  heuristic on miss.
- Blind mode unchanged (engine isn't useful when only own pieces are
  visible — that's Phase 2 Recon's territory).

Self-play vs RandomBrain (100 games each direction, vanilla):
  - Casual(W) vs Random(B): W=97%
  - Random(W) vs Casual(B): B=96%
Casual-vs-Casual vanilla balanced, ~5-30ms/move. All 54 tests still pass.

Refresh .secrets.baseline (stale) to allow new pnpm-lock.yaml hashes.
2026-04-28 15:14:12 -04:00

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{
"name": "@blind-chess/server",
"version": "0.1.0",
"private": true,
"type": "module",
"main": "dist/server.js",
"scripts": {
"build": "tsc -b",
"dev": "tsx watch src/server.ts",
"start": "node dist/server.js",
"test": "vitest run",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@blind-chess/shared": "workspace:*",
"@fastify/static": "^8.0.0",
"@fastify/websocket": "^11.0.0",
"chess.js": "^1.4.0",
"fastify": "^5.2.0",
"js-chess-engine": "^2.4.6",
"pino": "^9.5.0",
"ws": "^8.18.0",
"zod": "^3.24.0"
},
"devDependencies": {
"@types/node": "^22.10.0",
"@types/ws": "^8.5.13",
"pino-pretty": "^11.3.0",
"tsx": "^4.19.2",
"typescript": "^5.6.0",
"vitest": "^3.0.0"
}
}