- CLAUDE.md: phase line moved to "Phase 1 deployed"; key files lists the new bot module, game-end extraction, and selfplay harness. - DECISIONS.md: new "Phase 1 implementation outcomes" subsection records the CasualBrain-engine reversal, the FEN-vanilla-only invariant, why blind keeps heuristic, and the bot-slot token randomization. The earlier "Stockfish deferred" entry is partially superseded. - .claude/handoffs/: handoff document for the next session.
4.9 KiB
blind_chess
Web-based two-player chess where each player sees only their own pieces; the server acts as moderator.
Start Here
Read the latest handoff first: .claude/handoffs/ (most recent file).
Then check DECISIONS.md for settled choices, and the design specs:
docs/superpowers/specs/2026-04-28-blind-chess-design.md— original MVP spec (data model, protocol, FSM, testing).docs/superpowers/specs/2026-04-28-ai-player-design.md— AI/computer player spec (Casual + gemma4 recon bots, two-phase plan).
Project Identity
A digitization of a battleship-style chess variant. Two players, separated; a moderator who sees both boards and announces a fixed vocabulary of events ("Black has moved and captured", "Moving that piece will not help you", "White is in check"). The physical version requires three people; this version replaces the moderator with a server. Ships with both vanilla mode (full reveal — normal chess) and blind mode (the variation) on day one. Mode is a per-player view filter on a shared engine, not a different game.
The system's most distinctive property: highlighting in blind mode reveals zero opponent information. It's computed purely from (piece type, position, own-piece set) — a function whose signature literally cannot read opponent state. The moderator vocabulary is the only legitimate channel for opponent events.
Current State
- Phase: MVP deployed and live at https://chess.sethpc.xyz (2026-04-28). AI Phase 1 (Casual bot) deployed (2026-04-28) — "Play vs computer" → Casual bot.
- Repo:
git.sethpc.xyz/Seth/blind_chess. - Stack: Node 22 + TypeScript, Fastify +
ws, Svelte 5 + Vite,chess.js,js-chess-engine(Casual vanilla AI). pnpm workspace withpackages/{server,client,shared}. - Deploy: LXC CT 690 on node-241 at 192.168.0.245, behind Caddy CT 600. Systemd unit
blind-chess.service, port 3000. In-memory state only. - Tests: 75 passing — 21 in shared (geometric helper), 54 in server (FSM + view + candidates + casual brain + driver + scripted-game + ai-game-casual integration).
- Known gaps (deferred): drag-and-drop input (click-to-move only), full integration coverage of every endgame path, mobile-specific polish, observability beyond
/api/health. - AI Phase 2 (gemma4 recon, not built): Spec in
docs/superpowers/specs/2026-04-28-ai-player-design.md. Will reuse the Phase 1Brain/BotDriverinfrastructure. Plan to be written when Phase 1 has soaked. Bots play through the same view filter and FSM as humans — no oracle access.
Key files
IDEA.md— original project brief (Seth's words)DECISIONS.md— locked architectural and gameplay decisionsdocs/superpowers/specs/2026-04-28-blind-chess-design.md— full design spec (data model, protocol, FSM, testing)docs/superpowers/specs/2026-04-28-ai-player-design.md— AI/computer player spec (Casual + gemma4 recon, two-phase plan, endpoint priority list, acceptance bars)packages/shared/src/geometric.ts— the zero-leak helper. The signature is the proof.packages/server/src/view.ts—buildView, the security boundary.packages/server/src/commit.ts— touch-move FSM (the spec's hierarchy decision table).packages/server/src/translator.ts— chess.jsMove→ moderator-vocabulary enum.packages/server/src/game-end.ts— sharedendGame/finalizeIfEndedhelpers used by both ws and bot driver.packages/server/src/bot/— Brain interface, BotDriver, CasualBrain, candidates. Vanilla mode delegates tojs-chess-engineat level 2; blind mode uses a heuristic.scripts/selfplay.ts— operator CLI for evaluating Casual vs Casual / Random self-play.pnpm selfplay --help.deploy/blind-chess.service— systemd unit (canonical at/etc/systemd/system/blind-chess.serviceon the CT).deploy/Caddyfile.snippet— block already added to/etc/caddy/Caddyfileon CT 600.
Operations
- Logs:
ssh root@192.168.0.245 'journalctl -u blind-chess -f' - Restart:
ssh root@192.168.0.245 'systemctl restart blind-chess' - Health:
curl https://chess.sethpc.xyz/api/health - Deploy update:
pnpm -r build→pnpm --filter @blind-chess/server deploy --prod --legacy .deploy-server→ rsync server bundle to/opt/blind-chess/server/and clientdist/to/opt/blind-chess/client/dist/→chown -R blindchess:blindchess /opt/blind-chess→systemctl restart blind-chess. Server restart drops in-memory games (acceptable for MVP).
Conventions
- Inherits global homelab conventions from
~/bin/CLAUDE.md(gitea CLI, conventional commits,.claude/handoffs/for session state). - pnpm workspace; do not use npm/yarn lockfiles.
- All inter-package types live in
packages/shared/. Never duplicate protocol types in client or server. - Server is the single authority on game state. Client
commitmessages are requests, not facts. - The view filter (
buildView) is the only egress for board state. Don't bypass it.