5 Commits

Author SHA1 Message Date
claude (blind_chess) 2e808008b1 docs: record table-fidelity feature batch as code-complete
- DECISIONS.md: new "Table-fidelity features" section + deferred items
  (smart-tracker rejected, highlight/phantom coupling deferred,
  abandoned-game localStorage cleanup deferred).
- CLAUDE.md: current state, test count 78->87, key files, known gaps.
- spec: record that the driver unit test covers the bot-suppression
  path in place of the considered-and-dropped ai-game-casual integration
  test (resolves a spec/implementation drift the final review flagged).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 20:57:02 -04:00
claude (blind_chess) f8faa11b6d docs: design spec for table-fidelity feature batch
Three features requested by Andrew Freiberg (physical-game player) and
refined by Seth, bringing digital blind chess closer to the physical
table:

1. Moderator announces every move and attempted move to both players
   (widen announcement audience to 'both'; suppress bot retry churn).
2. Running capture tally (server-derived per-viewer protocol field).
3. Phantom opponent pieces — a client-local, drag-and-drop opponent-model
   overlay, blind mode only, never sent to the server.

Spec only; no implementation. Phased: F1+F2 then F3.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 18:52:00 -04:00
claude (blind_chess) 6d457a2321 docs(plan): defer in-game chat, add Phase 1 (Casual) implementation plan
- DECISIONS.md: in-game chat (player↔player and human↔Gemma) deferred
  indefinitely. Blind-mode chat is a side channel that defeats the
  moderator-vocabulary security boundary; chat with Gemma leaks belief
  state mid-game. Resolvable but expensive — revisit only on demand.
- Spec: same deferral noted in "Out of scope".
- New plan: docs/superpowers/plans/2026-04-28-ai-player-phase-1-casual.md
  — 13 tasks, 80 sub-steps. Phase 1 only (Casual bot end-to-end). Phase 2
  (Recon) gets its own plan once Phase 1 outcomes inform Recon's target.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 13:31:12 -04:00
claude (blind_chess) 288693fcd6 docs(spec): add AI/computer player design spec
Two-phase plan: Casual bot first (algorithmic, ~200 LoC), then Recon bot
(gemma4:26b chat agent) with persistent private chat history per game.

Bots play through the same view filter and FSM as humans — no oracle access.
Endpoint priority: steel141 RTX 3090 Ti primary, pve197 V100 fallback. Mid-game
GPU failover allowed (one-way). Reasoning hidden from user during play, revealed
in collapsible post-game panel.

Reverses the 2026-04-28 DECISIONS.md row "Client-side AI / hint generation —
explicitly out of scope." Reversal is partial: human-vs-human hint generation
remains rejected; this spec only adds AI in the human-vs-AI path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 12:37:48 -04:00
claude (blind_chess) 9a5ad55f30 chore: initial scaffold — spec, decisions, gitignore 2026-04-28 10:53:26 -04:00