Commit Graph

  • d95ab2abf1 docs: refresh handoff — promotion fix shipped, both fixes deployed main claude (blind_chess) 2026-05-18 21:53:23 -04:00
  • c01244c850 fix: promotion dialog only fires for genuine pawn promotions claude (blind_chess) 2026-05-18 21:45:42 -04:00
  • 5d995eb428 docs: update handoff — deployed, test pass underway, contrast fix pending deploy claude (blind_chess) 2026-05-18 21:33:46 -04:00
  • d10e581243 fix(client): light outline on dark phantom glyphs for panel contrast claude (blind_chess) 2026-05-18 21:22:50 -04:00
  • 077330054b docs: table-fidelity batch deployed to both instances claude (blind_chess) 2026-05-18 21:09:02 -04:00
  • 0c0e739bd3 docs: session handoff — table-fidelity batch code-complete claude (blind_chess) 2026-05-18 21:00:20 -04:00
  • 2e808008b1 docs: record table-fidelity feature batch as code-complete claude (blind_chess) 2026-05-18 20:57:02 -04:00
  • 59717b3b5b docs: amend plan to reflect code-review fixes claude (blind_chess) 2026-05-18 20:51:37 -04:00
  • 82a69d8812 fix(client): key phantom-load effect on gameId, gate the drag ghost claude (blind_chess) 2026-05-18 20:50:13 -04:00
  • 313837eb21 feat(client): wire the phantom opponent-model layer into the game view claude (blind_chess) 2026-05-18 20:45:40 -04:00
  • 816f89be36 feat(client): phantom-piece palette component claude (blind_chess) 2026-05-18 20:41:43 -04:00
  • c65db03cfa chore(client): suppress phantom-span a11y warning with documented svelte-ignore claude (blind_chess) 2026-05-18 20:39:37 -04:00
  • 599dc17f44 feat(client): render and drag phantom pieces on the board claude (blind_chess) 2026-05-18 20:35:58 -04:00
  • 4b3e587f6c fix(client): handle pointercancel and make drag-start idempotent claude (blind_chess) 2026-05-18 20:32:20 -04:00
  • f52f7dbb8f feat(client): pointer-event drag controller for the phantom layer claude (blind_chess) 2026-05-18 20:28:37 -04:00
  • bd98315fe3 fix(client): guard phantom-store mutations against unset game and no-op move claude (blind_chess) 2026-05-18 20:27:25 -04:00
  • 0583984723 feat(client): local-only phantom-layer store claude (blind_chess) 2026-05-18 20:24:13 -04:00
  • 2ae2c8013c test(shared): cover null-valued entry in deserializePhantoms claude (blind_chess) 2026-05-18 20:23:17 -04:00
  • a574100e25 feat(shared): pure phantom-model helpers (seed positions, deserialize) claude (blind_chess) 2026-05-18 20:20:46 -04:00
  • 783d85a40c feat(client): capture-tally panel claude (blind_chess) 2026-05-18 20:16:18 -04:00
  • 3169995d7f refactor(server): type captureTally accumulators as PieceTally claude (blind_chess) 2026-05-18 20:14:26 -04:00
  • ce36755a89 feat(server): per-viewer capture tally on joined and update messages claude (blind_chess) 2026-05-18 20:09:26 -04:00
  • 0498f1de43 feat(client): label attempted-move announcements by player claude (blind_chess) 2026-05-18 20:04:49 -04:00
  • 5282237027 refactor(bot): hoist the rejection announcement to a single local claude (blind_chess) 2026-05-18 20:03:37 -04:00
  • 558891ed37 feat(bot): suppress bot retry-search churn from the moderator log claude (blind_chess) 2026-05-18 20:00:25 -04:00
  • 76717cf52e docs(server): correct translateMove audience docs after the 'both' change claude (blind_chess) 2026-05-18 19:58:48 -04:00
  • 41b3ab93bb feat(server): moderator announces every move and attempt to both players claude (blind_chess) 2026-05-18 19:54:34 -04:00
  • be8ecd96b6 docs: implementation plan for table-fidelity feature batch claude (blind_chess) 2026-05-18 19:17:23 -04:00
  • f8faa11b6d docs: design spec for table-fidelity feature batch claude (blind_chess) 2026-05-18 18:52:00 -04:00
  • b01f324c3b feat(deploy): local chess.local instance for VDJ-RIG claude (blind_chess) 2026-05-18 18:40:02 -04:00
  • e75f5fff7b docs: CLAUDE.md current state reflects blind-Casual check fix claude (blind_chess) 2026-04-29 15:41:42 -04:00
  • 04494fcdee docs: handoff for blind Casual check-resolution fix claude (blind_chess) 2026-04-29 06:05:21 -04:00
  • f00164ebbb chore: gitignore tmp/ for self-play transcripts claude (blind_chess) 2026-04-29 05:56:14 -04:00
  • dc7f8adcdf fix(bot): blind Casual no longer resigns prematurely under check claude (blind_chess) 2026-04-29 05:56:02 -04:00
  • 1213ec8fb1 docs: handoff reflects final merged state claude (blind_chess) 2026-04-28 15:25:03 -04:00
  • 1674695eef docs: AI Phase 1 shipped — context, decisions, handoff feat/ai-player-phase-1-casual claude (blind_chess) 2026-04-28 15:20:24 -04:00
  • 7c18725586 feat(bot): vanilla CasualBrain delegates to js-chess-engine claude (blind_chess) 2026-04-28 15:14:12 -04:00
  • dc5e6678b9 feat(bot): self-play harness with Casual and random baselines claude (blind_chess) 2026-04-28 14:52:10 -04:00
  • 06bd144f7c feat(client): AI badge and bot-moving turn indicator claude (blind_chess) 2026-04-28 14:26:25 -04:00
  • 31f68db654 feat(client): two-section landing — friend vs Casual bot claude (blind_chess) 2026-04-28 14:24:06 -04:00
  • cb8e017792 fix(bot): wire aiOpponent into joined and update server messages claude (blind_chess) 2026-04-28 14:22:41 -04:00
  • 73d5d0cb93 test(bot): integration tests for Casual vs human claude (blind_chess) 2026-04-28 14:21:27 -04:00
  • 88bc23b0d0 fix(bot): harden ws.ts integration seam claude (blind_chess) 2026-04-28 14:17:46 -04:00
  • a9660c0694 feat(bot): pokeBot + broadcastSinceLast hooks into ws.ts handlers claude (blind_chess) 2026-04-28 14:13:24 -04:00
  • 58e1fc5bd8 feat(bot): POST /api/games instantiates CasualBrain + BotDriver claude (blind_chess) 2026-04-28 14:10:19 -04:00
  • 9a837ec319 feat(bot): vsAi/aiOpponent protocol fields and bot-driver registry claude (blind_chess) 2026-04-28 14:07:01 -04:00
  • 4407110147 fix(bot): finalize game on bot checkmate; harden driver dispatch claude (blind_chess) 2026-04-28 14:04:22 -04:00
  • 3798b9c00d feat(bot): BotDriver with mutex, retry cap, and dispatch claude (blind_chess) 2026-04-28 13:56:28 -04:00
  • ebd1463b0a docs(bot): clarify when scoreMove early-return fires claude (blind_chess) 2026-04-28 13:52:22 -04:00
  • aa7bc30ee1 feat(bot): CasualBrain with capture/development/center heuristics claude (blind_chess) 2026-04-28 13:48:34 -04:00
  • f48e0a9cdf feat(bot): legalCandidates for vanilla and blind modes claude (blind_chess) 2026-04-28 13:42:37 -04:00
  • bc954f4748 feat(bot): scaffold Brain interface and types claude (blind_chess) 2026-04-28 13:38:16 -04:00
  • 6d457a2321 docs(plan): defer in-game chat, add Phase 1 (Casual) implementation plan claude (blind_chess) 2026-04-28 13:31:12 -04:00
  • 729199097e docs: log AI-player spec approval, update context, add handoff claude (blind_chess) 2026-04-28 13:12:04 -04:00
  • 288693fcd6 docs(spec): add AI/computer player design spec claude (blind_chess) 2026-04-28 12:37:48 -04:00
  • a878dee0d9 fix(client): wrap connect/disconnect in untrack() to break effect loop claude (blind_chess) 2026-04-28 11:32:29 -04:00
  • 80c4b8fc50 fix(client): rename stores/game.ts → game.svelte.ts so Svelte 5 runes compile claude (blind_chess) 2026-04-28 11:22:28 -04:00
  • a6de43edc1 feat: implement and deploy blind_chess MVP claude (blind_chess) 2026-04-28 11:20:18 -04:00
  • 9a5ad55f30 chore: initial scaffold — spec, decisions, gitignore claude (blind_chess) 2026-04-28 10:53:26 -04:00