a03c0a80877a1294ba32cd6aea3047e642f3eb6a
Radius scales with intent: - "the zombie" → limit=1,sort=nearest,distance=..10 (surgical, risk 3) - "all zombies near me" → distance=..30 (area clear, risk 3) - "everything in the area" → distance=..100 (large, risk 2) - "every mob everywhere" → no distance cap (risk 1, refuses by default) Context-aware radius: - "attacking me" → 15 (melee range) - "shooting at me" → 20 (bow range) - "this building" → 25 (structure) - "whole city" → 500 (massive) - "the farm" → 30 + specific animal types Seed dataset: 2,503 examples Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
An open-source AI God for Minecraft servers — trained to understand natural language, execute commands, and play a divine character.
Languages
Python
83.5%
JavaScript
10.5%
HTML
4.4%
Shell
1.6%