Files
sethLabels/model/ModelObject.h
T
gitlost 850c62ddd0 Make lockAspectRatio (sizeAspectCheck) per-object (#63)
* Make lockAspectRatio (sizeAspectCheck) per-object
* Added unit tests for XmlLabelCreator and XmlLabelParser.
2019-07-13 22:18:30 -04:00

463 lines
11 KiB
C++

/* ModelObject.h
*
* Copyright (C) 2013-2016 Jim Evins <evins@snaught.com>
*
* This file is part of gLabels-qt.
*
* gLabels-qt is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* gLabels-qt is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with gLabels-qt. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef model_ModelObject_h
#define model_ModelObject_h
#include "ColorNode.h"
#include "Distance.h"
#include "Handles.h"
#include "Outline.h"
#include "TextNode.h"
#include "barcode/Style.h"
#include "merge/Record.h"
#include <QObject>
#include <QFont>
#include <QMatrix>
#include <QPainter>
namespace glabels
{
namespace model
{
// Forward References
class Region;
class Size;
///
/// Label Model Object Base Class
///
class ModelObject : public QObject
{
Q_OBJECT
///////////////////////////////////////////////////////////////
// Lifecycle Methods
///////////////////////////////////////////////////////////////
protected:
ModelObject();
ModelObject( const Distance& x0,
const Distance& y0,
const Distance& w,
const Distance& h,
bool lockAspectRatio = false,
const QMatrix& matrix = QMatrix(),
bool shadowState = false,
const Distance& shadowX = 0,
const Distance& shadowY = 0,
double shadowOpacity = 1.0,
const ColorNode& shadowColorNode = ColorNode() );
ModelObject( const ModelObject* object );
public:
~ModelObject() override;
///////////////////////////////////////////////////////////////
// Object duplication
///////////////////////////////////////////////////////////////
virtual ModelObject* clone() const = 0;
///////////////////////////////////////////////////////////////
// Signals
///////////////////////////////////////////////////////////////
signals:
void moved();
void changed();
///////////////////////////////////////////////////////////////
// Common Properties
///////////////////////////////////////////////////////////////
public:
//
// ID Property.
//
int id() const;
//
// Selected Property.
//
bool isSelected() const;
void select( bool value = true );
void unselect();
//
// x0 Property ( x coordinate of origin )
//
Distance x0() const;
void setX0( const Distance& value );
//
// y0 Property ( y coordinate of origin )
//
Distance y0() const;
void setY0( const Distance& value );
//
// w Property ( width of bounding box )
//
Distance w() const;
void setW( const Distance& value );
//
// h Property ( height of bounding box )
//
Distance h() const;
void setH( const Distance& value );
//
// Lock Aspect Ratio Property
//
bool lockAspectRatio() const;
void setLockAspectRatio( bool value );
//
// Transformation Matrix Property
//
QMatrix matrix() const;
void setMatrix( const QMatrix& value );
//
// Shadow State Property
//
bool shadow() const;
void setShadow( bool value );
//
// Shadow x Offset Property
//
Distance shadowX() const;
void setShadowX( const Distance& value );
//
// Shadow y Offset Property
//
Distance shadowY() const;
void setShadowY( const Distance& value );
//
// Shadow opacity Property
//
double shadowOpacity() const;
void setShadowOpacity( double value );
//
// Shadow Color Property
//
ColorNode shadowColorNode() const;
void setShadowColorNode( const ColorNode& value );
//
// Natural Size Property (read-only)
//
virtual Size naturalSize() const;
///////////////////////////////////////////////////////////////
// Text Properties Virtual Interface
///////////////////////////////////////////////////////////////
public:
//
// Virtual Text Property: text
//
virtual QString text() const;
virtual void setText( const QString &value );
//
// Virtual Text Property: fontFamily
//
virtual QString fontFamily() const;
virtual void setFontFamily( const QString &value );
//
// Virtual Text Property: fontSize
//
virtual double fontSize() const;
virtual void setFontSize( double value );
//
// Virtual Text Property: fontWeight
//
virtual QFont::Weight fontWeight() const;
virtual void setFontWeight( QFont::Weight value );
//
// Virtual Text Property: fontItalicFlag
//
virtual bool fontItalicFlag() const;
virtual void setFontItalicFlag( bool value );
//
// Virtual Text Property: fontUnderlineFlag
//
virtual bool fontUnderlineFlag() const;
virtual void setFontUnderlineFlag( bool value );
//
// Virtual Text Property: textColorNode
//
virtual ColorNode textColorNode() const;
virtual void setTextColorNode( const ColorNode &value );
//
// Virtual Text Property: textHAlign
//
virtual Qt::Alignment textHAlign() const;
virtual void setTextHAlign( Qt::Alignment value );
//
// Virtual Text Property: textVAlign
//
virtual Qt::Alignment textVAlign() const;
virtual void setTextVAlign( Qt::Alignment value );
//
// Virtual Text Property: textWrapMode
//
virtual QTextOption::WrapMode textWrapMode() const;
virtual void setTextWrapMode( QTextOption::WrapMode value );
//
// Virtual Text Property: textLineSpacing
//
virtual double textLineSpacing() const;
virtual void setTextLineSpacing( double value );
//
// Virtual Text Property: textAutoShrink
//
virtual bool textAutoShrink() const;
virtual void setTextAutoShrink( bool value );
///////////////////////////////////////////////////////////////
// Image Properties Virtual Interface
///////////////////////////////////////////////////////////////
public:
//
// Virtual Image Property: filenameNode
//
virtual TextNode filenameNode() const;
virtual void setFilenameNode( const TextNode &value );
//
// Virtual Image Property: image
//
virtual const QImage* image() const;
virtual void setImage( const QImage& value );
virtual void setImage( const QString& name, const QImage& value );
//
// Virtual Image Property: svg
//
virtual QByteArray svg() const;
virtual void setSvg( const QString& name, const QByteArray& value );
///////////////////////////////////////////////////////////////
// Shape Properties Virtual Interface
///////////////////////////////////////////////////////////////
public:
//
// Virtual Shape Property: lineWidth
//
virtual Distance lineWidth() const;
virtual void setLineWidth( const Distance& value );
//
// Virtual Shape Property: lineColorNode
//
virtual ColorNode lineColorNode() const;
virtual void setLineColorNode( const ColorNode &value );
//
// Virtual Shape Property: fillColorNode
//
virtual ColorNode fillColorNode() const;
virtual void setFillColorNode( const ColorNode &value );
///////////////////////////////////////////////////////////////
// Barcode Properties Virtual Interface
///////////////////////////////////////////////////////////////
public:
//
// Virtual Barcode Property: bcData
//
virtual QString bcData() const;
virtual void setBcData( const QString& value );
//
// Virtual Barcode Property: bcTextFlag
//
virtual bool bcTextFlag() const;
virtual void setBcTextFlag( bool value );
//
// Virtual Barcode Property: bcChecksumFlag
//
virtual bool bcChecksumFlag() const;
virtual void setBcChecksumFlag( bool value );
//
// Virtual Barcode Property: bcColorNode
//
virtual ColorNode bcColorNode() const;
virtual void setBcColorNode( const ColorNode &value );
//
// Virtual Barcode Property: bcStyle
//
virtual barcode::Style bcStyle() const;
virtual void setBcStyle( const barcode::Style &value );
//
// Virtual Barcode Property: bcFormatDigits
//
virtual int bcFormatDigits() const;
virtual void setBcFormatDigits( int value );
///////////////////////////////////////////////////////////////
// Capabilities (Overridden by concrete classes.)
///////////////////////////////////////////////////////////////
public:
virtual bool canText() const;
virtual bool canFill() const;
virtual bool canLineColor() const;
virtual bool canLineWidth() const;
///////////////////////////////////////////////////////////////
// Position and Size methods
///////////////////////////////////////////////////////////////
public:
void setPosition( const Distance& x0, const Distance& y0 );
void setPositionRelative( const Distance& dx, const Distance& dy );
Size size() const;
void setSize( const Distance& w, const Distance& h );
void setSize( const Size& size );
void setSizeHonorAspect( const Distance& w, const Distance& h );
void setWHonorAspect( const Distance& w );
void setHHonorAspect( const Distance& h );
Region getExtent();
void rotate( double thetaDegs );
void flipHoriz();
void flipVert();
bool isLocatedAt( double scale, const Distance& x, const Distance& y ) const;
Handle* handleAt( double scale, const Distance& x, const Distance& y ) const;
///////////////////////////////////////////////////////////////
// Drawing operations
///////////////////////////////////////////////////////////////
public:
void draw( QPainter* painter, bool inEditor, merge::Record* record ) const;
void drawSelectionHighlight( QPainter* painter, double scale ) const;
protected:
virtual void drawShadow( QPainter* painter, bool inEditor, merge::Record* record ) const = 0;
virtual void drawObject( QPainter* painter, bool inEditor, merge::Record* record ) const = 0;
virtual QPainterPath hoverPath( double scale ) const = 0;
virtual void sizeUpdated();
///////////////////////////////////////////////////////////////
// Protected Members
///////////////////////////////////////////////////////////////
protected:
bool mSelectedFlag;
Distance mX0;
Distance mY0;
Distance mW;
Distance mH;
bool mLockAspectRatio;
bool mShadowState;
Distance mShadowX;
Distance mShadowY;
double mShadowOpacity;
ColorNode mShadowColorNode;
QList<Handle*> mHandles;
Outline* mOutline;
///////////////////////////////////////////////////////////////
// Private Members
///////////////////////////////////////////////////////////////
private:
static int msNextId;
int mId;
QMatrix mMatrix;
};
}
}
#endif // model_ModelObject_h