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sethLabels/glabels/Preview.h
T
Chris Morgan 0bc4b66489 Preview - Add label index overlay text to preview screen (#38)
Implementation of feature originally suggested in Issue #36.
2018-11-16 21:10:48 -05:00

96 lines
2.3 KiB
C++

/* Preview.h
*
* Copyright (C) 2013-2016 Jim Evins <evins@snaught.com>
*
* This file is part of gLabels-qt.
*
* gLabels-qt is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* gLabels-qt is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with gLabels-qt. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Preview_h
#define Preview_h
#include "model/Distance.h"
#include "model/Model.h"
#include "model/PageRenderer.h"
#include <QGraphicsView>
#include <QGraphicsScene>
namespace glabels
{
///
/// Preview Widget
///
class Preview : public QGraphicsView
{
Q_OBJECT
/////////////////////////////////
// Life Cycle
/////////////////////////////////
public:
Preview( QWidget *parent = nullptr );
/////////////////////////////////
// Renderer
/////////////////////////////////
public:
void setRenderer( const model::PageRenderer* renderer );
private slots:
void onRendererChanged();
/////////////////////////////////////
// Event handlers
/////////////////////////////////////
protected:
void resizeEvent( QResizeEvent* event ) override;
/////////////////////////////////
// Internal Methods
/////////////////////////////////
private:
void clearScene();
void drawPaper( const model::Distance& pw, const model::Distance& ph );
void drawLabels();
void drawLabel( const model::Distance& x, const model::Distance& y, const QPainterPath& path );
void drawPreviewOverlay();
void drawLabelNumberOverlaySingle(const model::Distance& x, const model::Distance& y, const QPainterPath& path, uint32_t labelInstance);
void drawLabelNumberOverlay();
/////////////////////////////////
// Private Data
/////////////////////////////////
private:
const model::Model* mModel;
const model::PageRenderer* mRenderer;
QGraphicsScene* mScene;
};
}
#endif // Preview_h