Files
duplicate_chess/src/engine/endgame.ts
T
claude (duplicate_chess) 4278f2d19e feat(engine): endgame detection with provisional rules
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 00:56:38 -04:00

52 lines
1.8 KiB
TypeScript

import type { DuplicateGame } from './game';
import type { GameStatus, GameResult, BoardId } from './types';
import { PLAYERS, PLAYER_BOARDS, BOARD_PLAYERS } from './boards';
import { legalSyncedMoves } from './legality';
/** PROVISIONAL (spec §6): the 50-move rule fires after this many rounds. */
const FIFTY_MOVE_ROUNDS = 50;
const FIFTY_MOVE_PLIES = FIFTY_MOVE_ROUNDS * 4;
function allDraw(): GameResult {
return { N: 'draw', S: 'draw', E: 'draw', W: 'draw' };
}
/** Evaluate the game from the perspective of the player to move. */
export function evaluateStatus(game: DuplicateGame): GameStatus {
const player = game.currentPlayer;
const [a, b] = PLAYER_BOARDS[player];
const checks: BoardId[] = [];
if (game.boards[a].inCheck()) checks.push(a);
if (game.boards[b].inCheck()) checks.push(b);
const synced = legalSyncedMoves(game);
if (synced.length === 0) {
if (checks.length > 0) {
// Checkmate. PROVISIONAL (spec §6): every opponent delivering a check wins.
const winners = checks.map((board) =>
BOARD_PLAYERS[board].w === player
? BOARD_PLAYERS[board].b
: BOARD_PLAYERS[board].w,
);
const result = {} as GameResult;
for (const p of PLAYERS) {
result[p] = p === player ? 'loss' : winners.includes(p) ? 'win' : 'draw';
}
return { state: 'checkmate', result, checks };
}
// PROVISIONAL (spec §6): a no-synchronized-move stalemate ends the game, all draw.
return { state: 'stalemate', result: allDraw(), reason: 'stalemate', checks };
}
if (game.repetitionCount() >= 3) {
return { state: 'draw', result: allDraw(), reason: 'threefold', checks };
}
if (game.pliesSinceProgress >= FIFTY_MOVE_PLIES) {
return { state: 'draw', result: allDraw(), reason: 'fifty-move', checks };
}
return { state: 'playing', checks };
}