feat(engine): board/player constant maps and shared types

This commit is contained in:
claude (duplicate_chess)
2026-05-19 00:43:23 -04:00
parent bd24159f37
commit c1751751af
3 changed files with 96 additions and 0 deletions
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import { describe, it, expect } from 'vitest';
import { BOARD_IDS, PLAYERS, PLAYER_BOARDS, PLAYER_COLOR, BOARD_PLAYERS, BOARD_ROTATION } from './boards';
describe('boards constants', () => {
it('lists four boards and four players in turn order', () => {
expect(BOARD_IDS).toEqual(['NW', 'NE', 'SW', 'SE']);
expect(PLAYERS).toEqual(['N', 'S', 'E', 'W']);
});
it('each player controls exactly two boards', () => {
for (const p of PLAYERS) expect(PLAYER_BOARDS[p]).toHaveLength(2);
expect(PLAYER_BOARDS.N).toEqual(['NW', 'NE']);
expect(PLAYER_BOARDS.W).toEqual(['NW', 'SW']);
});
it('board players are consistent with player boards', () => {
for (const b of BOARD_IDS) {
const { w, b: black } = BOARD_PLAYERS[b];
expect(PLAYER_BOARDS[w]).toContain(b);
expect(PLAYER_BOARDS[black]).toContain(b);
expect(PLAYER_COLOR[w]).toBe('w');
expect(PLAYER_COLOR[black]).toBe('b');
}
});
it('has a rotation for every board', () => {
expect(BOARD_ROTATION).toEqual({ NW: 225, NE: 135, SW: 315, SE: 45 });
});
});
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import type { BoardId, Player, Color } from './types';
export const BOARD_IDS: BoardId[] = ['NW', 'NE', 'SW', 'SE'];
/** Turn order. */
export const PLAYERS: Player[] = ['N', 'S', 'E', 'W'];
/** The two boards each player controls (order is stable: [boardA, boardB]). */
export const PLAYER_BOARDS: Record<Player, [BoardId, BoardId]> = {
N: ['NW', 'NE'],
S: ['SW', 'SE'],
E: ['NE', 'SE'],
W: ['NW', 'SW'],
};
/** The colour each player plays on both their boards. */
export const PLAYER_COLOR: Record<Player, Color> = {
N: 'w', S: 'w', E: 'b', W: 'b',
};
/** The white and black player of each board. */
export const BOARD_PLAYERS: Record<BoardId, { w: Player; b: Player }> = {
NW: { w: 'N', b: 'W' },
NE: { w: 'N', b: 'E' },
SW: { w: 'S', b: 'W' },
SE: { w: 'S', b: 'E' },
};
/** Compass rotation in degrees for rendering each board (see spec §5.1). */
export const BOARD_ROTATION: Record<BoardId, number> = {
NW: 225, NE: 135, SW: 315, SE: 45,
};
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export type BoardId = 'NW' | 'NE' | 'SW' | 'SE';
export type Player = 'N' | 'S' | 'E' | 'W';
export type Color = 'w' | 'b';
export type Square = string;
export type PromotionPiece = 'q' | 'r' | 'b' | 'n';
export interface SyncMove {
from: Square;
to: Square;
promotion?: PromotionPiece;
}
export interface HistoryEntry extends SyncMove {
player: Player;
}
export interface GhostMarker {
board: BoardId;
square: Square;
}
export type PlayerResult = 'win' | 'draw' | 'loss';
export type GameResult = Record<Player, PlayerResult>;
export type GameState = 'playing' | 'checkmate' | 'stalemate' | 'draw';
export type DrawReason = 'stalemate' | 'threefold' | 'fifty-move' | 'manual';
export interface GameStatus {
state: GameState;
/** Present when state !== 'playing'. */
result?: GameResult;
/** Present for a draw/stalemate. */
reason?: DrawReason;
/** Boards on which the player to move is currently in check. */
checks: BoardId[];
}