/////////////////////////////////////////////////////////////////////////// ////////////////////// ANALOG CLOCK FUNCTIONS /////////////////////////// ///////////////// Clock code used from W3Schools.com //////////////////// //////// Refer to their site about applicable use of the code /////////// /////////////////////////////////////////////////////////////////////////// var canvas = document.getElementById("analog-clock"); var ctx = canvas.getContext("2d"); var radius = canvas.height / 2; ctx.translate(radius, radius); radius = radius * 0.90 setInterval(drawClock, 1000); // add 0 to single digit time min, sec function checkTime(i) { if (i < 10) {i = "0" + i}; // add zero in front of numbers < 10 return i; } function drawClock() { drawFace(ctx, radius); drawNumbers(ctx, radius); drawTime(ctx, radius); } function drawFace(ctx, radius) { var grad; ctx.beginPath(); ctx.arc(0, 0, radius, 0, 2*Math.PI); ctx.fillStyle = 'white'; ctx.fill(); grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05); grad.addColorStop(0, '#333'); grad.addColorStop(0.5, 'white'); grad.addColorStop(1, '#333'); ctx.strokeStyle = grad; ctx.lineWidth = radius*0.1; ctx.stroke(); ctx.beginPath(); ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI); ctx.fillStyle = '#333'; ctx.fill(); } function drawNumbers(ctx, radius) { var ang; var num; ctx.font = radius*0.15 + "px arial"; ctx.textBaseline="middle"; ctx.textAlign="center"; for(num = 1; num < 13; num++){ ang = num * Math.PI / 6; ctx.rotate(ang); ctx.translate(0, -radius*0.85); ctx.rotate(-ang); ctx.fillText(num.toString(), 0, 0); ctx.rotate(ang); ctx.translate(0, radius*0.85); ctx.rotate(-ang); } } function drawTime(ctx, radius){ var deviceClock = new Date(); var hour = deviceClock.getHours(); var minute = deviceClock.getMinutes(); var second = deviceClock.getSeconds(); var ampm = hour >= 12 ? 'P.M.' : 'A.M.'; hour = hour % 12; hour = hour ? hour : 12; // the hour '0' should be '12' //minute = minute < 10 ? '0'+minute : minute; // CHECKTIME FUNC ADDS LEADING '0' if <10 hour = checkTime(hour); minute = checkTime(minute); second = checkTime(second); //digital time display var myDigTime = hour + ":" + minute +":" + second; document.getElementById('myTime').innerHTML = myDigTime + ' ' + ampm; var dd = deviceClock.getDate(); var mm = deviceClock.getMonth(); mm++; //Increment because Jan is month 0 dd = checkTime(dd); mm = checkTime(mm); var yyyy = deviceClock.getFullYear(); var todaysDate = mm + '/' + dd + '/' + yyyy; document.getElementById("myDate").innerHTML = "Today: " + todaysDate; // OFFSET var utcOffset = deviceClock.getTimezoneOffset()/60; if (utcOffset > 0) { utcOffset = "(UTC-" + utcOffset + ")"; } else { utcOffset = "(UTC+" + Math.abs(utcOffset) + ")"; }; document.getElementById("myTimeTitle").innerHTML = utcOffset; //hour hour=hour%12; hour=(hour*Math.PI/6)+ (minute*Math.PI/(6*60))+ (second*Math.PI/(360*60)); drawHand(ctx, hour, radius*0.5, radius*0.07); //minute minute=(minute*Math.PI/30)+(second*Math.PI/(30*60)); drawHand(ctx, minute, radius*0.8, radius*0.07); // second second=(second*Math.PI/30); drawHand(ctx, second, radius*0.9, radius*0.02); } function drawHand(ctx, pos, length, width) { ctx.beginPath(); ctx.lineWidth = width; ctx.lineCap = "round"; ctx.moveTo(0,0); ctx.rotate(pos); ctx.lineTo(0, -length); ctx.stroke(); ctx.rotate(-pos); }