# Handoff: MVP deployed and live ## Session Metadata - Created: 2026-04-28 ~15:20 UTC (terminal session, single user-driven workflow run) - Project: /home/claude/bin/blind_chess - Branch: `main` - Repo: `git.sethpc.xyz/Seth/blind_chess` - Recent commits: see `git log` after the wrap-up commit on this session. - Live URL: **https://chess.sethpc.xyz** ## Handoff Chain - **Continues from**: [2026-04-28-104344-spec-approved-ready-for-plan.md](./2026-04-28-104344-spec-approved-ready-for-plan.md) - **Supersedes**: None ## Current State Summary Seth invoked the workflow `handoff -> implementation -> deployment -> update context -> create handoff -> git commit -> close session`. In one session: created the Gitea repo, scaffolded the pnpm workspace, implemented `packages/{shared,server,client}`, wrote 43 passing tests, deployed an LXC on node-241, configured Caddy + systemd, and verified the live URL handles game creation, the SPA fallback, WebSocket upgrade, and the per-player blind-mode view filter end-to-end. The previous handoff's deferred steps (spec sign-off, Gitea creation, writing-plans) were skipped per Seth's explicit workflow direction; he chose direct execution from the spec rather than another planning round. The application works. Black gets `white_moved` announcements while seeing only black's 16 pieces — the spec's central security property is verified on the live URL. ## Architecture Overview Implemented (matches the design spec exactly with two intentional deviations noted below): - **pnpm workspace**, three packages, all on Node 22 + TS 5.9. - `packages/shared/` exports types, the `ModeratorText` enum, the WS `ClientMessage`/`ServerMessage` types, and `geometricMoves()`. Built to `dist/`; `package.json` `main`/`exports` point at the compiled JS. - `packages/server/` runs Fastify + `@fastify/websocket` + `@fastify/static`. Single port 3000 serves `/api/games` (REST), `/api/health`, `/ws` (WS upgrade), and the static client. SPA fallback serves `index.html` for any 404 with `accept: text/html`. - `packages/client/` is Svelte 5 + Vite. Hash routing with a pathname fallback so both `/g/` (share URL) and `/#/g/` (post-create URL) render the game. - **Deploy:** CT 690 on node-241 (192.168.0.245), Debian 12, Node 22.22.2, systemd unit `blind-chess.service` with hardening (`NoNewPrivileges`, `ProtectSystem=strict`, `ProtectHome`, restricted user `blindchess`). Caddy CT 600 reverse-proxies `chess.sethpc.xyz` → `192.168.0.245:3000`. DNS rides the existing `*.sethpc.xyz` wildcard. **Intentional deviations from spec:** 1. **Click-to-move only** — drag-and-drop deferred. Tap-arm + tap-destination implements the touch-move FSM correctly and is identical on phone and desktop. (The FSM doesn't care which input mode produces the `commit` message.) 2. **No CapturedTray UI yet.** The spec's captured-pieces tray would derive from `moveHistory[].capturedPieceType`. Implementation deferred — moderator panel is the primary opponent-event channel. ## Critical Files | File | Purpose | |------|---------| | `packages/shared/src/geometric.ts` | `geometricMoves(piece, from, ownSquares)`. Signature is the proof of zero opponent leak. 21 tests in `packages/shared/test/geometric.test.ts`. | | `packages/shared/src/protocol.ts` | `ClientMessage`, `ServerMessage`, `ErrorCode` — single source of truth, no drift. | | `packages/shared/src/moderator.ts` | `ModeratorText` enum, `Announcement` type. | | `packages/server/src/view.ts` | `buildView()` — the security boundary. Test: `packages/server/test/unit/view.test.ts` (snapshot per-viewer, blind/active white view contains zero black pieces). | | `packages/server/src/commit.ts` | Touch-move FSM. Test: `packages/server/test/unit/commit-fsm.test.ts` (hierarchy table rows 1, 1b, 2, 3, 5, 6 plus touch-move enforcement and promotion). | | `packages/server/src/translator.ts` | chess.js `Move` → `ModeratorText[]`. Half-move clock is read from FEN field 4. | | `packages/server/src/ws.ts` | The WS dispatch + broadcast logic. Largest file. Includes the same-token-second-tab supersede behavior. | | `packages/server/src/server.ts` | Fastify bootstrap, routes, SPA fallback, janitor interval. | | `packages/client/src/lib/Board.svelte` | The 8×8 grid, click-to-arm/click-to-commit. Imports `geometricMoves` from shared for highlights. | | `packages/client/src/lib/Game.svelte` | The game page (board + moderator panel + actions + dialogs). Owns the WS connection lifecycle. | | `packages/client/src/lib/stores/game.ts` | Reactive game state via Svelte 5 `$state`. Handles WS reconnect, token persistence, message dispatch. | | `deploy/blind-chess.service` | systemd unit (canonical at `/etc/systemd/system/blind-chess.service` on CT). | | `deploy/Caddyfile.snippet` | Reverse-proxy block already merged into `/etc/caddy/Caddyfile` on CT 600. | ## Tasks Finished - Read prior handoff and the design spec - Created Gitea repo `Seth/blind_chess` and pushed initial scaffold - Set up pnpm workspace, root `package.json`, `tsconfig.base.json`, `pnpm-workspace.yaml` - Implemented `packages/shared`: types, protocol, moderator enum, geometric helper. **21 tests passing.** - Implemented `packages/server`: state, games registry, view filter, translator, FSM, validation (zod), rate limiter, WS dispatch, Fastify bootstrap. **22 tests passing** (including 4 real-WS integration tests). - Implemented `packages/client`: Svelte 5 + Vite, Landing/Game/Board/ModeratorPanel/PromotionDialog, hash+pathname routing, dark theme with Sethflix orange (#D35400) accents. Built bundle: 57 KB JS / 8 KB CSS gzipped to ~22 KB total. - Provisioned LXC CT 690 on node-241, installed Node 22 from NodeSource, created `blindchess` user, deployed artifacts via rsync. - Created systemd unit, enabled + started service. - Added Caddy block for `chess.sethpc.xyz` → 192.168.0.245:3000, validated and reloaded. - Verified live URL handles `/api/health`, `/api/games`, `/`, `/g/` SPA fallback, `/assets/*`, and `wss:///ws` end-to-end including the per-player view filter. - Updated `CLAUDE.md` (project state, ops notes), `DECISIONS.md` (implementation outcomes), `~/bin/CLAUDE.md` (project listing). ## Files Modified / Added (Refer to `git log` and `git diff` for exhaustive lists.) | File | Changes | |------|---------| | (new) `package.json`, `pnpm-workspace.yaml`, `tsconfig.base.json`, `.npmrc` | Workspace root | | (new) `packages/shared/**` | 4 source files, 1 test file, 21 tests | | (new) `packages/server/**` | 9 source files, 3 test files, 22 tests | | (new) `packages/client/**` | 8 source/component files, Vite/Svelte config | | (new) `deploy/blind-chess.service`, `deploy/Caddyfile.snippet` | Deployment artifacts | | `CLAUDE.md` | "Current State" updated to "deployed and live", added "Operations" section | | `DECISIONS.md` | Added "Implementation outcomes" section with 9 entries | | `.gitignore` | Added node_modules, dist, .deploy-server, etc. | | `~/bin/CLAUDE.md` | blind_chess project entry updated to reflect deployed state | ## Decisions Made All implementation decisions are recorded in `DECISIONS.md` "Implementation outcomes" (2026-04-28). Highlights: - chess.js v1.4.0; use `Move.isEnPassant()` etc., NOT the deprecated `flags` string. - Half-move clock comes from FEN field 4 — chess.js doesn't expose it. - Shared package's `package.json` exports point at `dist/`, never `src/`. Always build shared before server (project refs handle this on `pnpm -r build`). - Click-to-move (no drag-and-drop) is the only input mode for now. - Hash routing in the SPA, with a pathname fallback for share URLs. ## Immediate Next Steps The MVP is functional. Order of likely follow-ups, not committed: 1. **Manual phone + desktop play-test.** Send the URL to a friend and play a real game in both modes. Check edge cases the integration tests don't cover: castling kingside and queenside (both colors), en passant, threefold repetition, draw offer/decline cycle, simultaneous tabs (last-connect-wins). 2. **Drag-and-drop input.** Useful for desktop. Adds nontrivial complexity to `Board.svelte` (need to handle `pointermove`, ghost element, snapping). Probably 200–300 LoC. 3. **CapturedTray.svelte.** Derive from `moveHistory[].capturedPieceType` (server already supplies this in `MoveRecord`). Need to wire the move history through `update` messages — currently it's only computed server-side. 4. **More integration tests.** Specifically: castling end-to-end, en passant, both-sides simultaneous disconnect, 5-minute grace expiry. Each is ~30 LoC of test plus existing scaffolding. 5. **Uptime Kuma.** Add a probe for `https://chess.sethpc.xyz/api/health` returning `{"ok":true}`. 6. **Stretch:** SQLite persistence for crash recovery (1-day add: serialize Map on `ExecStop`, deserialize on `ExecStart`). ## Blockers / Open Questions - **Spec was never reviewed in written form by Seth.** The previous handoff said this was a gate before implementing. Seth waived it implicitly by directing me into the implementation workflow. If he reviews `docs/superpowers/specs/2026-04-28-blind-chess-design.md` and finds something he doesn't like, the implementation may need surgery. The four self-review fixes in the spec (Announcement payload for promotion, geometricMoves signature, castling+highlighting note, promotion-required-as-protocol-error) were all faithfully implemented. - **Public-internet exposure.** `chess.sethpc.xyz` is reachable from the public internet. The link IS the auth, but anyone who guesses an 8-char gameId could try to connect. With `^[a-z0-9]{8}$`, that's 36^8 ≈ 2.8 trillion possibilities; rate limiting on commits (10/s, burst 20) makes mass scanning impractical. **No rate limiting on `hello` messages or `POST /api/games`** — if abuse becomes a concern, add a per-IP token bucket on those endpoints. - **Server restart drops active games.** Acceptable for MVP per spec, but be mindful when deploying updates during active play. ## Deferred Items See `DECISIONS.md` "Deferred / Rejected" — unchanged from prior handoff. Implementation didn't add new deferred items beyond the two MVP-scope reductions: drag-and-drop and CapturedTray (both deferred, not rejected). ## Important Context - **The deploy bundle directory `.deploy-server/`** is created by `pnpm --filter @blind-chess/server deploy --prod --legacy .deploy-server` and is gitignored. Don't commit it. It contains ~93 production deps including `@blind-chess/shared` resolved as a real package (via legacy symlink). - **Re-deploying** is the same flow: `pnpm -r build` → `pnpm --filter @blind-chess/server deploy --prod --legacy .deploy-server` → `rsync -a --delete .deploy-server/ root@192.168.0.245:/opt/blind-chess/server/` → `rsync -a --delete packages/client/dist/ root@192.168.0.245:/opt/blind-chess/client/dist/` → `ssh root@192.168.0.245 'chown -R blindchess:blindchess /opt/blind-chess && systemctl restart blind-chess'`. - **CT root access** is via the `claude` user's ed25519 pubkey (pushed via `pct exec` then `cat > authorized_keys`). A throwaway password was set during `pct create` and **rotated** to something not stored anywhere; recover via `pct exec 690 -- passwd root` from any cluster node if needed. The CT is a stateless game server — losing root access only means re-provisioning, which takes ~3 minutes. - **The integration tests open ephemeral ports** via `listen({ port: 0 })`. They don't depend on 3000 being free. Do NOT change to fixed ports without thinking — that breaks parallel `vitest`. - **Svelte 5 runes mode** is what's in use (`$state`, `$derived`, `$effect`). Don't try to mix in Svelte 3/4 reactive `$:` syntax. - **The visual-companion mockups** from the brainstorm session (`.superpowers/brainstorm/2734300-1777384084/content/`) are still on disk and gitignored. They're stale relative to the implementation (the actual UI uses different colors, spacing, layouts) — don't use them as a reference. The implementation IS the reference now. - **chess.js's `Move.flags` field is deprecated.** The implementation uses the `is...()` methods. Don't use `.flags` if extending the translator. - **Same-token-second-tab is implemented.** Opening a second browser tab on the same gameId closes the first tab's socket with reason `superseded`. The displaced tab does NOT yet show a "now open in another tab" banner; it just disconnects. This is a UX gap, not a correctness gap. ## Assumptions Made - Seth's workflow shorthand is binding direction. The previous handoff's "do not init repo without explicit OK" was overridden by the explicit `implementation->deployment` step. (If Seth disagrees, only the Gitea repo is reversible: `gitea delete blind_chess` undoes it cleanly.) - 192.168.0.245 was free at the time of LXC creation; verified by ICMP. Conflict is unlikely on a homelab where IPs are hand-assigned. - CT 690 was free; verified via `pct list`. The hostname `blind-chess` is unique on the cluster. - Node 22 LTS via NodeSource is acceptable. (Debian 12's apt Node is way too old.) ## Potential Gotchas - **`pnpm install` after pulling on a fresh machine** will warn `Ignored build scripts: esbuild`. That's fine — `auto-install-peers=true` in `.npmrc` prevents prompts but esbuild prompts to opt in to running its postinstall. Vite + Svelte work without it; the warning is benign. - **Pino in production mode** does NOT use `pino-pretty` (only in dev). The systemd unit sets `NODE_ENV=production`; logs in journald are JSON. To pretty-print: `journalctl -u blind-chess -o cat | pnpx pino-pretty`. - **Caddy auto-issues a TLS cert** on first hit of `chess.sethpc.xyz`. The first hit (during smoke testing) took a few hundred ms longer than subsequent hits while the cert was being provisioned; subsequent hits were ~30 ms. - **Test FENs need a black king.** Two unit tests had to be re-FEN'd because chess.js rejects a FEN with no black king. Always include both kings in test positions. - **Pawn-promotion test position** must give the pawn a legal move. `4k3/4P3/8/8/8/8/8/4K3` looks fine but the black king blocks `e8`, so the pawn can't legally advance, so the FSM emits `wont_help` instead of letting the promotion happen. Use `7k/...` (king elsewhere) when testing promotion. - **`ModeratorText` enum strings use `white_X` / `black_X`, not `w_X` / `b_X`.** Translator interpolates `moverWord` (`'white'`/`'black'`), not `move.color` (`'w'`/`'b'`). Old draft conflated them. - **Hash routing + path routing coexist.** The post-create flow updates `location.hash` to `#/g/` (no full navigation, no LE re-cert). The share URL goes through `/g/` and the SPA fallback. Both work; opening the share URL twice gives a clean state, hash form keeps the `gameId` in the URL after creator navigates back to landing — minor; not visible to the user in normal flow. ## Environment State ### Tools/Services Used - `pnpm` 10.33.2 (corepack-installed at `~/.local/bin/pnpm`) - Node 22.22.2 (system, both on dev and on CT) - `gitea` CLI (`~/bin/gitea`) for repo create + remote - ssh to `pve241`, then `pct exec 690` initially, then direct `ssh root@192.168.0.245` after pubkey injection - ssh to `caddy` for Caddyfile edit + reload - vitest 3.2.4 ### Active Processes - `blind-chess.service` on CT 690 (192.168.0.245). Started 2026-04-28 ~15:12 UTC. systemd-managed, restarts on failure. - Caddy on CT 600 (192.168.0.185). Reloaded 2026-04-28 ~15:13 UTC after Caddyfile append. ### Environment Variables - `BLIND_CHESS_CT_IP=192.168.0.245` (in caddy block, hardcoded; if migrating, also update Caddyfile) - `PUBLIC_BASE=https://chess.sethpc.xyz` (set in the systemd unit) ## Related Resources - Live URL: https://chess.sethpc.xyz - Repo: https://git.sethpc.xyz/Seth/blind_chess - Spec: `docs/superpowers/specs/2026-04-28-blind-chess-design.md` - Project identity: `CLAUDE.md` - Decisions: `DECISIONS.md` - Original brief: `IDEA.md` - Prior handoffs: `.claude/handoffs/2026-04-28-104344-spec-approved-ready-for-plan.md`, `.claude/handoffs/2026-04-28-kickoff.md` - chess.js: https://github.com/jhlywa/chess.js (v1.4.0) - Caddy config: `/etc/caddy/Caddyfile` on CT 600 — search for `chess.sethpc.xyz` - Systemd unit (canonical): `/etc/systemd/system/blind-chess.service` on CT 690 --- **Security Reminder**: This handoff contains the CT root password and operational details. Do not share publicly.