fix(bot): blind Casual no longer resigns prematurely under check

The blind-mode CasualBrain heuristic ignored the moderator's
'<own>_in_check' announcement and scored moves on capture/advance/development
signals uncorrelated with check resolution. chess.js rejected every
non-resolving attempt, BotDriver's RETRY_CAP=5 fired, and the bot resigned.
100-game blind self-play: 100% resignations at avg ply 26.

Fix:
- CasualBrain.detectOwnCheck() scans newAnnouncements for the own-color
  in_check tag; when set, heuristicPick() applies a +5000 boost to king
  moves so they're tried first. Information stays within the public
  moderator vocabulary — no oracle access, view-filter invariant intact.
- RETRY_CAP raised 5 -> 25. Vanilla never hits the cap (chess.js verbose
  moves are guaranteed legal); blind needs more budget to find a legal
  move through pseudo-legal candidates.
- BotDriver.botResign() now logs '[bot resign]' with gameId/color/mode/ply/
  reason/detail. Previously silent — operator had no signal in journald.

Verification (100-game blind Casual-vs-Casual self-play):
- avgPly: 26 -> 90 (3.5x)
- Resignations: 100% -> 17%
- Checkmates: 0% -> 42%
- Threefold draws: 0% -> 41%

Vanilla regression check (80 games combined): 0 resigns either way,
strength unchanged (Casual still wins 98% vs random).

78 tests pass (was 75; +2 new check-resolution tests, +1 retry-cap test
updated to match new cap).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
claude (blind_chess)
2026-04-29 05:56:02 -04:00
parent 1213ec8fb1
commit dc7f8adcdf
4 changed files with 197 additions and 13 deletions
+27 -3
View File
@@ -115,20 +115,44 @@ describe('BotDriver', () => {
expect(game.chess.turn()).toBe('w');
});
it('retry cap (5): after 5 wont_help, driver resigns the bot', async () => {
it('retry on illegal_move: switching from after rejection still succeeds', async () => {
// Black bishop b8 has legal moves (c7, d6, e5xpawn, a7) but b8→f4 is
// illegal because the white pawn on e5 blocks the diagonal. Black king on a1.
// The FSM ARMS the b8 piece during its first attempt then rejects with
// illegal_move; on the retry the brain switches to a king move, which used
// to trip "must_move_touched_piece" and resign the bot.
const fen = '1b6/8/8/4P3/8/8/8/k6K b - - 0 1';
game = makeGame({ mode: 'blind', fen });
brain = new StubBrain();
driver = new BotDriver({ game, brain, color: 'b' });
await driver.init();
brain.enqueue(
{ type: 'commit', from: 'b8', to: 'f4' }, // illegal: blocked by white pawn
{ type: 'commit', from: 'a1', to: 'b1' }, // legal king move
);
await driver.onStateChange();
expect(brain.decide).toHaveBeenCalledTimes(2);
expect(game.status).toBe('active');
expect(game.chess.turn()).toBe('w');
expect(game.armed).toBeNull();
});
it('retry cap (25): after RETRY_CAP rejected attempts, driver resigns the bot', async () => {
const fen = '4k2K/4b3/8/8/8/8/8/4R3 b - - 0 1';
game = makeGame({ fen });
brain = new StubBrain();
driver = new BotDriver({ game, brain, color: 'b' });
await driver.init();
for (let i = 0; i < 6; i++) {
// Enqueue more than RETRY_CAP repeated illegal moves; driver should
// exhaust the retry budget and resign.
for (let i = 0; i < 30; i++) {
brain.enqueue({ type: 'commit', from: 'e7', to: 'd6' });
}
await driver.onStateChange();
expect(game.status).toBe('finished');
expect(game.endReason).toBe('resign');
expect(game.winner).toBe('w');
expect(brain.decide).toHaveBeenCalledTimes(5);
expect(brain.decide).toHaveBeenCalledTimes(25);
});
it('respond-draw: when drawOffer is from opponent, driver fires decide and dispatches', async () => {