feat: implement and deploy blind_chess MVP
- pnpm workspace: shared/server/client packages - Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy), per-player view filter, zod validation, rate limiting, grace-window disconnect handling - Client: Svelte 5 + Vite, click-to-move board, moderator panel, promotion/draw dialogs - Shared: protocol types, ModeratorText enum, geometricMoves helper (provably zero opponent-info leak) - 43 tests pass (21 shared, 22 server incl. 4 real-WS integration) - Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed, Caddy block for chess.sethpc.xyz - Live at https://chess.sethpc.xyz Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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import type { Piece, Square } from './types.js';
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import { fileIndex, rankIndex, squareAt } from './types.js';
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type Dir = readonly [number, number];
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const ROOK_DIRS: readonly Dir[] = [
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[1, 0], [-1, 0], [0, 1], [0, -1],
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];
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const BISHOP_DIRS: readonly Dir[] = [
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[1, 1], [1, -1], [-1, 1], [-1, -1],
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];
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const QUEEN_DIRS: readonly Dir[] = [...ROOK_DIRS, ...BISHOP_DIRS];
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const KNIGHT_OFFSETS: readonly Dir[] = [
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[1, 2], [2, 1], [2, -1], [1, -2],
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[-1, -2], [-2, -1], [-2, 1], [-1, 2],
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];
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const KING_OFFSETS: readonly Dir[] = [
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[1, 0], [-1, 0], [0, 1], [0, -1],
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[1, 1], [1, -1], [-1, 1], [-1, -1],
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];
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function rays(from: Square, dirs: readonly Dir[], own: Set<Square>): Square[] {
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const out: Square[] = [];
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const f0 = fileIndex(from);
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const r0 = rankIndex(from);
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for (const [df, dr] of dirs) {
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let f = f0 + df;
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let r = r0 + dr;
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while (true) {
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const sq = squareAt(f, r);
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if (!sq) break;
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if (own.has(sq)) break;
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out.push(sq);
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f += df;
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r += dr;
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}
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}
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return out;
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}
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function jumps(from: Square, offsets: readonly Dir[], own: Set<Square>): Square[] {
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const out: Square[] = [];
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const f0 = fileIndex(from);
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const r0 = rankIndex(from);
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for (const [df, dr] of offsets) {
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const sq = squareAt(f0 + df, r0 + dr);
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if (sq && !own.has(sq)) out.push(sq);
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}
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return out;
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}
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function pawnGeometry(from: Square, color: 'w' | 'b', own: Set<Square>): Square[] {
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const out: Square[] = [];
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const f0 = fileIndex(from);
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const r0 = rankIndex(from);
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const dir = color === 'w' ? 1 : -1;
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const startRank = color === 'w' ? 1 : 6;
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const f1 = squareAt(f0, r0 + dir);
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if (f1 && !own.has(f1)) out.push(f1);
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if (r0 === startRank) {
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const f2 = squareAt(f0, r0 + 2 * dir);
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if (f1 && f2 && !own.has(f1) && !own.has(f2)) out.push(f2);
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}
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for (const df of [-1, 1]) {
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const cap = squareAt(f0 + df, r0 + dir);
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if (cap && !own.has(cap)) out.push(cap);
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}
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return out;
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}
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/**
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* Geometric (pseudo-legal-ish) moves for a piece.
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*
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* Reads ONLY: piece type/color, from-square, own-piece set.
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* Reads NOT: opponent piece positions, board history, anything else.
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*
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* The signature is the proof of zero opponent info leak. Castling is
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* intentionally excluded — castling legality depends on opponent state
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* (path through check, opponent pieces between king and rook).
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*/
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export function geometricMoves(
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piece: Piece,
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from: Square,
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ownSquares: Set<Square>,
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): Square[] {
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switch (piece.type) {
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case 'n': return jumps(from, KNIGHT_OFFSETS, ownSquares);
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case 'k': return jumps(from, KING_OFFSETS, ownSquares);
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case 'b': return rays(from, BISHOP_DIRS, ownSquares);
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case 'r': return rays(from, ROOK_DIRS, ownSquares);
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case 'q': return rays(from, QUEEN_DIRS, ownSquares);
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case 'p': return pawnGeometry(from, piece.color, ownSquares);
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}
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}
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