feat: implement and deploy blind_chess MVP

- pnpm workspace: shared/server/client packages
- Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy),
  per-player view filter, zod validation, rate limiting, grace-window
  disconnect handling
- Client: Svelte 5 + Vite, click-to-move board, moderator panel,
  promotion/draw dialogs
- Shared: protocol types, ModeratorText enum, geometricMoves helper
  (provably zero opponent-info leak)
- 43 tests pass (21 shared, 22 server incl. 4 real-WS integration)
- Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed,
  Caddy block for chess.sethpc.xyz
- Live at https://chess.sethpc.xyz

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
claude (blind_chess)
2026-04-28 11:20:18 -04:00
parent 9a5ad55f30
commit a6de43edc1
53 changed files with 11970 additions and 5 deletions
+35
View File
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<script lang="ts">
import Landing from './lib/Landing.svelte';
import Game from './lib/Game.svelte';
let route: { name: 'landing' } | { name: 'game'; id: string } = $state({ name: 'landing' });
function parseHash() {
// Support both pathname-based (joinUrl: /g/<id>) and hash-based (#/g/<id>) routes.
const hash = location.hash || '';
const hashMatch = hash.match(/^#\/g\/([a-z0-9]{8})$/);
if (hashMatch) {
route = { name: 'game', id: hashMatch[1]! };
return;
}
const pathMatch = location.pathname.match(/^\/g\/([a-z0-9]{8})\/?$/);
if (pathMatch) {
route = { name: 'game', id: pathMatch[1]! };
return;
}
route = { name: 'landing' };
}
$effect(() => {
parseHash();
const handler = () => parseHash();
window.addEventListener('hashchange', handler);
return () => window.removeEventListener('hashchange', handler);
});
</script>
{#if route.name === 'landing'}
<Landing />
{:else}
<Game gameId={route.id} />
{/if}