feat: implement and deploy blind_chess MVP
- pnpm workspace: shared/server/client packages - Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy), per-player view filter, zod validation, rate limiting, grace-window disconnect handling - Client: Svelte 5 + Vite, click-to-move board, moderator panel, promotion/draw dialogs - Shared: protocol types, ModeratorText enum, geometricMoves helper (provably zero opponent-info leak) - 43 tests pass (21 shared, 22 server incl. 4 real-WS integration) - Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed, Caddy block for chess.sethpc.xyz - Live at https://chess.sethpc.xyz Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,35 @@
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<script lang="ts">
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import Landing from './lib/Landing.svelte';
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import Game from './lib/Game.svelte';
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let route: { name: 'landing' } | { name: 'game'; id: string } = $state({ name: 'landing' });
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function parseHash() {
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// Support both pathname-based (joinUrl: /g/<id>) and hash-based (#/g/<id>) routes.
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const hash = location.hash || '';
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const hashMatch = hash.match(/^#\/g\/([a-z0-9]{8})$/);
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if (hashMatch) {
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route = { name: 'game', id: hashMatch[1]! };
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return;
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}
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const pathMatch = location.pathname.match(/^\/g\/([a-z0-9]{8})\/?$/);
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if (pathMatch) {
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route = { name: 'game', id: pathMatch[1]! };
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return;
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}
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route = { name: 'landing' };
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}
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$effect(() => {
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parseHash();
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const handler = () => parseHash();
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window.addEventListener('hashchange', handler);
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return () => window.removeEventListener('hashchange', handler);
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});
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</script>
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{#if route.name === 'landing'}
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<Landing />
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{:else}
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<Game gameId={route.id} />
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{/if}
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