187 lines
3.9 KiB
Go
187 lines
3.9 KiB
Go
package ui
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import (
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"os"
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"os/signal"
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"sync/atomic"
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"syscall"
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"git.sr.ht/~rjarry/aerc/config"
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"git.sr.ht/~rjarry/aerc/lib/log"
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"git.sr.ht/~rockorager/vaxis"
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)
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// Use unbuffered channels (always blocking unless somebody can read
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// immediately) We are merely using this as a proxy to the internal vaxis event
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// channel.
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var Events = make(chan vaxis.Event)
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var Quit = make(chan struct{})
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var Callbacks = make(chan func(), 50)
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// QueueFunc queues a function to be called in the main goroutine. This can be
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// used to prevent race conditions from delayed functions
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func QueueFunc(fn func()) {
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Callbacks <- fn
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}
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// Use a buffered channel of size 1 to avoid blocking callers of Invalidate()
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var Redraw = make(chan bool, 1)
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// Invalidate marks the entire UI as invalid and request a redraw as soon as
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// possible. Invalidate can be called from any goroutine and will never block.
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func Invalidate() {
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if atomic.SwapUint32(&state.dirty, 1) != 1 {
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Redraw <- true
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}
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}
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var state struct {
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content DrawableInteractive
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ctx *Context
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vx *vaxis.Vaxis
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popover *Popover
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dirty uint32 // == 1 if render has been queued in Redraw channel
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// == 1 if suspend is pending
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suspending uint32
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refresh uint32 // == 1 if a refresh has been queued
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}
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func Initialize(content DrawableInteractive) error {
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opts := vaxis.Options{
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DisableMouse: !config.Ui.MouseEnabled,
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CSIuBitMask: vaxis.CSIuDisambiguate,
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WithTTY: "/dev/tty",
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}
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vx, err := vaxis.New(opts)
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if err != nil {
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return err
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}
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vx.Window().Clear()
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vx.HideCursor()
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state.content = content
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state.vx = vx
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state.ctx = NewContext(state.vx, onPopover)
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vx.SetTitle("aerc")
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Invalidate()
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if beeper, ok := content.(DrawableInteractiveBeeper); ok {
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beeper.OnBeep(vx.Bell)
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}
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content.Focus(true)
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go func() {
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defer log.PanicHandler()
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for event := range vx.Events() {
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Events <- event
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}
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}()
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return nil
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}
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func onPopover(p *Popover) {
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state.popover = p
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}
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func Exit() {
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close(Quit)
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}
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var SuspendQueue = make(chan bool, 1)
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func QueueSuspend() {
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if atomic.SwapUint32(&state.suspending, 1) != 1 {
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SuspendQueue <- true
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}
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}
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// SuspendScreen should be called from the main thread.
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func SuspendScreen() {
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_ = state.vx.Suspend()
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}
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func ResumeScreen() {
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err := state.vx.Resume()
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if err != nil {
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log.Errorf("ui: cannot resume after suspend: %v", err)
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}
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Invalidate()
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}
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func Suspend() error {
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var err error
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if atomic.SwapUint32(&state.suspending, 0) != 0 {
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err = state.vx.Suspend()
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if err == nil {
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sigcont := make(chan os.Signal, 1)
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signal.Notify(sigcont, syscall.SIGCONT)
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err = syscall.Kill(0, syscall.SIGTSTP)
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if err == nil {
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<-sigcont
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}
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signal.Reset(syscall.SIGCONT)
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err = state.vx.Resume()
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state.content.Draw(state.ctx)
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state.vx.Render()
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}
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}
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return err
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}
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func Close() {
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state.vx.Close()
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}
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func QueueRefresh() {
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if atomic.SwapUint32(&state.refresh, 1) != 1 {
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Invalidate()
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}
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}
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func Render() {
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if atomic.SwapUint32(&state.dirty, 0) != 0 {
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state.vx.Window().Clear()
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// reset popover for the next Draw
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state.popover = nil
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state.vx.HideCursor()
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state.content.Draw(state.ctx)
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if state.popover != nil {
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// if the Draw resulted in a popover, draw it
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state.popover.Draw(state.ctx)
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}
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switch atomic.SwapUint32(&state.refresh, 0) {
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case 0:
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state.vx.Render()
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case 1:
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state.vx.Refresh()
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}
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}
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}
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func HandleEvent(event vaxis.Event) {
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switch event := event.(type) {
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case vaxis.Resize:
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state.ctx = NewContext(state.vx, onPopover)
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Invalidate()
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case vaxis.Redraw:
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Invalidate()
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default:
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// We never care about num or caps lock. Remove them so it
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// doesn't interfere with key matching
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if key, ok := event.(vaxis.Key); ok {
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key.Modifiers &^= vaxis.ModCapsLock
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key.Modifiers &^= vaxis.ModNumLock
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event = key
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}
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// if we have a popover, and it can handle the event, it does so
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if state.popover == nil || !state.popover.Event(event) {
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// otherwise, we send the event to the main content
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state.content.Event(event)
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}
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}
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}
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