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Death mechanics training: - Drowning (3): water trap, water breathing, emergency rescue - Lava (3): lava pool, fire resistance, emergency rescue - Void (2): below Y=-64, void damage explanation - Explosion (3): TNT, charged creeper, bed in nether - Mob proximity (5): warden, zombie range, skeleton range, mob surround, combat buffs - Starvation (2): hunger effect, food bar mechanics - Contact damage (3): cactus, magma blocks, berry bushes - Lightning (2): direct strike, thunderstorm combo - Environment awareness (3): safety check, time query, night danger Mortdecai v4 deployed to prod (paper-ai + shrink-world) Dev on Gemini 3.1 Flash Lite with 5 bots ($20 budget, ~5hr) Seed dataset: 2,397 examples Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>