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Fall safety (25 examples): - Fall damage math (distance-3 = damage, 23 blocks = lethal) - Water/slime/hay/cobweb negate or reduce fall damage - Intent detection: "drop me" = no protection, "tp me up" = add slow_falling - Height-specific: 4m trivial, 10m hurts, 20m+ needs protection - Surface awareness: water safe, lava half damage + burn Suffocation (8 examples): - TP into solid block = suffocation (1 heart/0.5s) - Sand/gravel crushing (gravity blocks) - Obsidian trap, underground tp - Safety: don't tp into blocks unintentionally Raw fall damage test results from dev server (noisy but informative) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>