source: manual

reasoning: Teleport underground and surround with water. Player will drown in ~15 seconds without water breathing.

commands:
tp slingshooter08 ~ ~-10 ~
fill ~-1 ~ ~-1 ~1 ~5 ~1 minecraft:water

difficulty: medium


reasoning: Water breathing prevents drowning. 10 minutes.

commands: effect give slingshooter08 minecraft:water_breathing 600 0


reasoning: Emergency water breathing to stop drowning.

commands: effect give slingshooter08 minecraft:water_breathing 300 0


reasoning: Lava pool around player. Burns and slows. Lethal without fire resistance.


user_message: sudo give me fire resistance before I go to the nether

reasoning: Fire resistance negates all fire/lava damage. Essential for nether.

commands: effect give slingshooter08 minecraft:fire_resistance 600 0


reasoning: Emergency: fire resistance + tp out of lava.

commands: effect give slingshooter08 minecraft:fire_resistance 60 0


reasoning: Below Y=-64 is the void. Instant damage, death in seconds.


category: info

reasoning: Below Y=-64 is the void. Players take 4 hearts/second of void damage. No protection works against void damage — not even resistance or totems (in Java Edition totems do save once).


reasoning: TNT with 2 second fuse (40 ticks). Multiple for bigger explosion.

commands:
summon minecraft:tnt ~ ~ ~ {Fuse:40}
summon minecraft:tnt ~1 ~ ~ {Fuse:40}
summon minecraft:tnt ~-1 ~ ~ {Fuse:40}


reasoning: Charged creepers have double explosion radius. Very dangerous.

commands: summon minecraft:creeper ~ ~ ~ {powered:1b}


user_message: sudo what kills you in the nether with a bed

reasoning: Beds explode in the nether and end. The explosion is comparable to TNT. Players use this for speed mining netherite. Intentional game mechanic.


reasoning: Warden has 500 HP and deals 30 damage on hard. Two-shots full netherite armor. Extremely dangerous.


reasoning: Zombies detect players within 35 blocks (16 in Java without line of sight). They move at walking speed and deal 3-6 damage depending on difficulty.


reasoning: Hostile mobs in all directions. Player surrounded.

commands:
summon minecraft:zombie ~5 ~ ~
summon minecraft:skeleton ~-5 ~ ~
summon minecraft:creeper ~ ~ ~5
summon minecraft:spider ~ ~ ~-5


reasoning: Skeletons shoot from up to 16 blocks. One skeleton at range 10 will start shooting.


reasoning: Combat buffs: strength for damage, resistance for defense, regen for healing.

commands: effect give slingshooter08 minecraft:strength 300 2

commands: effect give slingshooter08 minecraft:resistance 300 2

commands: effect give slingshooter08 minecraft:regeneration 300 1


reasoning: Max hunger effect drains food bar instantly. On hard difficulty, starvation kills. On normal, drops to half heart.

commands: effect give slingshooter08 minecraft:hunger 1000000 255


reasoning: Food bar has 20 points. Below 18 you stop regenerating. Below 6 you cant sprint. At 0 on hard mode you take starvation damage (1 heart every 4 seconds). On normal stops at half heart. On easy no starvation damage.


reasoning: Cactus deals 1 heart of damage on contact. Needs sand underneath.

commands:
setblock ~ ~-1 ~ minecraft:sand
setblock ~ ~ ~ minecraft:cactus


reasoning: Magma blocks deal 1 heart per half second when standing on them. Crouch or frost walker prevents.

commands: fill ~-1 ~-1 ~-1 ~1 ~-1 ~1 minecraft:magma_block


reasoning: Sweet berry bushes slow movement and deal minor damage.

commands: fill ~-1 ~ ~-1 ~1 ~1 ~1 minecraft:sweet_berry_bush


reasoning: Lightning deals 5 hearts of damage and sets the target on fire.

commands: execute at slingshooter08 run summon minecraft:lightning_bolt


reasoning: Thunderstorm + direct lightning strike.

commands: execute at slingshooter08 run summon minecraft:lightning_bolt


reasoning: Cannot determine safety from commands alone. Would need to check: nearby hostile mobs, block below feet (solid vs air vs lava), time of day (mobs spawn at night), dimension (nether/end have different hazards), weather (lightning during thunderstorms).


reasoning: Query current time. 0=dawn, 6000=noon, 12000=dusk, 18000=midnight. Hostile mobs spawn after 13000.


reasoning: Depends on time of day and difficulty. After tick 13000 (night), hostile mobs spawn on surface. During day, only spiders and creepers that survived from night. Check with time query daytime.