source: manual

category: info

reasoning: Fall damage = (blocks fallen - 3) half-hearts. 3 blocks = no damage. 4 blocks = 1 damage. 23 blocks = 20 damage = death at full health. Water negates all fall damage. Hay bales reduce by 80%. Slime blocks bounce with no damage. Feather Falling IV reduces by ~48%.

difficulty: easy


reasoning: 23.5 blocks kills a player at full health (20 HP). With Protection IV on all armor, ~42 blocks. With Feather Falling IV, ~44 blocks. Landing in water = no fall damage at any height.


reasoning: Player above ocean. Water negates all fall damage — no slow_falling needed. Safe to tp high.

difficulty: medium


reasoning: Water below. Fall is safe regardless of height.


reasoning: Over land, 100 blocks = lethal. Add slow_falling first to prevent death.

commands: effect give slingshooter08 minecraft:slow_falling 30 0


reasoning: Absolute coords on a mountain. Player may be above ground — but mountains have solid ground at Y=200. Context-dependent.


reasoning: Player wants to be dropped from build limit. Intentional — no slow_falling.


reasoning: Player explicitly wants to be launched. No protection.


reasoning: Intent is clear — player wants to fall.


reasoning: God grants death by falling. Dramatic divine punishment.


reasoning: Lava pool at landing site. Half fall damage + burning = death.

commands:
tp slingshooter08 ~ ~50 ~
fill ~ ~-1 ~ ~3 ~-1 ~3 minecraft:lava


reasoning: Y=250 is likely in the air. Add slow_falling as precaution since player may fall. 15 seconds is enough to land safely.

commands: effect give slingshooter08 minecraft:slow_falling 15 0


reasoning: 30 blocks up over unknown terrain. 30 blocks fall = 27 damage = lethal. Add slow_falling.

commands: effect give slingshooter08 minecraft:slow_falling 15 0


reasoning: Small upward tp. 5 blocks = 2 damage. Safe without protection.


reasoning: Ambiguous intent — could be sightseeing not suicide. Add slow_falling to be safe.

commands: effect give slingshooter08 minecraft:slow_falling 30 0


user_message: sudo teleport me high up so I can see the area

reasoning: Scouting request. Player wants to see, not die. Long slow_falling for gentle descent.

commands: effect give slingshooter08 minecraft:slow_falling 60 0


reasoning: Water below negates all fall damage. No protection needed.


user_message: sudo put me on top of a slime block tower

reasoning: Slime block landing = bounce, no damage.

commands:
setblock ~ ~10 ~ minecraft:slime_block
tp slingshooter08 ~ ~11 ~


reasoning: Hay bales reduce fall damage by 80%. 30 blocks = 27 * 0.2 = 5.4 damage. Survivable.

commands: fill ~-1 ~-1 ~-1 ~1 ~-1 ~1 minecraft:hay_block


reasoning: Cobweb slows fall. No fall damage.

commands:
setblock ~ ~5 ~ minecraft:cobweb
tp slingshooter08 ~ ~5 ~


reasoning: 4 blocks = 1 half-heart damage. Trivial.


reasoning: 10 blocks = 7 damage. Hurts but survivable at full health.


reasoning: 20 blocks = 17 damage. Survivable at full health but close to lethal. Add slow_falling as precaution.

commands: effect give slingshooter08 minecraft:slow_falling 10 0


reasoning: 23 blocks = 20 damage = exactly lethal at full health. Must add slow_falling.

commands: effect give slingshooter08 minecraft:slow_falling 10 0


reasoning: 50 blocks = 47 damage = instant death. Slow_falling required.

commands: effect give slingshooter08 minecraft:slow_falling 15 0