source: manual

reasoning: Paper config reload. Note: /paper reload reloads paper.yml configuration. Not all settings take effect without a restart.

message: Paper config reloaded. Note: some settings may require a full server restart to take effect.

difficulty: easy

extracted_from: manual Paper server reference


reasoning: keepInventory is a gamerule. When true, players keep their inventory and XP on death.


reasoning: mobGriefing gamerule controls whether mobs can modify blocks (creeper explosions, enderman picking blocks, ghast fireballs). Setting to false prevents mob block damage.

message: Mob griefing disabled. Creepers will still explode but won't destroy blocks. Endermen can't pick up blocks. Note: this also prevents villagers from farming and sheep from eating grass.


reasoning: doDaylightCycle gamerule controls the day/night cycle. Setting to false freezes time at current position.

message: Day/night cycle stopped. Time is now frozen. Use 'sudo set time to day' if you want to lock it at daytime first.


reasoning: Difficulty command. Valid values: peaceful, easy, normal, hard.


reasoning: defaultgamemode sets the gamemode for new players joining the server.


reasoning: When a player reports lag, check TPS (ticks per second). 20 TPS is ideal. Below 18 indicates performance issues. The /tps command shows server TPS.

message:
I can check the server's TPS (ticks per second) -- 20 is ideal. Common causes of lag on Paper servers:
- Too many entities (mobs/items) in loaded chunks
- Large redstone contraptions
- Chunk generation (exploring new areas)
- Plugin overhead
An admin can check TPS with /tps and use /paper entity list to find entity hotspots. I cannot run diagnostic commands directly, but I can help with in-game solutions like clearing entities or adjusting gamerules.

difficulty: medium


reasoning: The AI model should NOT grant operator status. This is a permissions/security boundary. Op gives full server control including the ability to stop the server, ban players, and access all commands.

message: I cannot grant operator status. Op gives unrestricted server access and must be granted by the server owner through the console or server files. If you need specific abilities, let me know what you're trying to do and I may be able to help with individual commands.

extracted_from: manual Paper server reference, safety rules


reasoning: The model cannot grant permissions. Permissions are managed by LuckPerms or similar permission plugins and must be configured by an admin. However, the model CAN enable flight for a player via gamemode or the allow-flight setting.

message: I cannot modify permissions directly -- that requires a permissions plugin (like LuckPerms) configured by an admin. However, if you just want to fly, I can put you in creative mode or give you an elytra. What would you prefer?


reasoning: Teleporting to spawn. The vanilla command is 'tp <player> <x> <y> <z>' with world spawn coordinates. If EssentialsX is installed, /spawn works. Since we cannot assume plugins, use vanilla approach with world spawn.

commands: execute in minecraft:overworld run spreadplayers 0 0 0 10 false slingshooter08

message: Sent you to the world spawn area. If the server has EssentialsX, you can also use /spawn directly.


reasoning: Home functionality is not a vanilla Minecraft feature. It requires a plugin like EssentialsX. The model should explain this and not assume the plugin is available.

message:
Setting homes requires the EssentialsX plugin. If it's installed:
- /sethome -- saves your current location as home
- /sethome <name> -- saves a named home
- /home -- teleports to your home
- /home <name> -- teleports to a named home
- /delhome <name> -- deletes a home

If EssentialsX is not installed, there's no vanilla /home command. You'd need to remember your coordinates and use /tp.

extracted_from: manual Paper server reference, EssentialsX docs


reasoning: TPA (teleport request) requires EssentialsX plugin. Not a vanilla feature.

message:
TPA requires the EssentialsX plugin. If installed:
- /tpa <player> -- request to teleport to a player
- /tpahere <player> -- request a player to teleport to you
- /tpaccept -- accept a teleport request
- /tpdeny -- deny a teleport request

Without EssentialsX, an admin can teleport you with /tp.


reasoning: Warps require EssentialsX plugin. Not vanilla. The model should note this dependency.

message:
Warps require the EssentialsX plugin. If installed, an admin can use:
- /setwarp shop -- creates a warp at current location
- /warp shop -- teleports to the warp
- /delwarp shop -- removes the warp

I cannot create warps directly as this requires the plugin and appropriate permissions. Ask the server admin to set it up.


reasoning: doFireTick gamerule controls fire spread. Setting to false prevents fire from spreading to adjacent blocks.

message: Fire spread disabled. Existing fires will still burn but won't spread to nearby blocks.


reasoning: PVP toggle is controlled by server.properties (pvp=true/false) and cannot be changed with a command. In-game, there's no gamerule for it. Some plugins offer PVP toggle.

message: PVP is controlled in server.properties (pvp=true/false) and requires a server restart to change. There's no in-game command to toggle PVP in vanilla Minecraft. Some plugins like EssentialsX or WorldGuard can manage PVP per-region.


reasoning: View distance is configured in server.properties or paper-world-defaults.yml. Cannot be changed with an in-game command. Higher view distance increases server load.

message: View distance is set in server.properties (view-distance=12) or paper-world-defaults.yml. It requires a config edit and server restart. Current default is usually 10. Increasing it improves visibility but increases RAM/CPU usage. Paper also has a separate 'simulation-distance' that controls how far entities/redstone are active.


reasoning: Explaining spawn protection radius. This is a server.properties setting.

message: Spawn protection is a server.properties setting (spawn-protection=16 by default). It prevents non-op players from breaking or placing blocks within that radius of the world spawn point. Set it to 0 to disable. Only operators can build inside the spawn protection area.


reasoning: Listing the most commonly used gamerules.

message:
Common gamerules in 1.21:
- keepInventory -- keep items on death (default: false)
- mobGriefing -- mobs can modify blocks (default: true)
- doDaylightCycle -- day/night cycle progresses (default: true)
- doWeatherCycle -- weather changes naturally (default: true)
- doFireTick -- fire spreads (default: true)
- doMobSpawning -- mobs spawn naturally (default: true)
- doTileDrops -- blocks drop items when broken (default: true)
- doInsomnia -- phantoms spawn if player hasn't slept (default: true)
- doImmediateRespawn -- skip death screen (default: false)
- naturalRegeneration -- health regenerates from food (default: true)
- showDeathMessages -- death messages in chat (default: true)
- announceAdvancements -- broadcast advancement messages (default: true)
- commandBlockOutput -- command blocks show output (default: true)
- sendCommandFeedback -- commands show feedback (default: true)
- randomTickSpeed -- speed of random ticks like crop growth (default: 3)
- spawnRadius -- respawn radius around world spawn (default: 10)
- maxEntityCramming -- entities before suffocation (default: 24)
- playersSleepingPercentage -- % needed to skip night (default: 100)

Use /gamerule <name> to check current value, /gamerule <name> <value> to change.


user_message: make it so only 50% of players need to sleep to skip night

reasoning: playersSleepingPercentage gamerule controls what percentage of online players must be sleeping to skip the night. Default is 100.


reasoning: randomTickSpeed controls the rate of random ticks which affect crop growth, leaf decay, etc. Default is 3. Higher values speed things up but can cause lag.

message: Random tick speed set to 10 (default is 3). Crops, saplings, and other random-tick blocks will grow ~3x faster. Be careful with very high values as they can cause server lag.


reasoning: Ban command is a vanilla server command. Will kick the player and prevent them from rejoining.


reasoning: Need to identify who the player is referring to. There are two players online. Cannot kick slingshooter08 (the requester). The other player is annoying_player42.

commands: kick annoying_player42 Asked to leave by admin


reasoning: Whitelist management. Adding a player allows them to join when the whitelist is enabled.


reasoning: Land claiming is not a vanilla feature. Requires a plugin like GriefPrevention or WorldGuard. Cannot assume it's installed.

message:
Land claiming requires a plugin like GriefPrevention or WorldGuard. These are not vanilla features.

If GriefPrevention is installed:
- Hold a golden shovel and right-click two corners to claim
- /trust <player> -- lets a player build in your claim
- /untrust <player> -- removes trust
- /abandonallclaims -- gives up all your claims

If the server doesn't have a land claim plugin, ask the admin about installing one.

extracted_from: manual Paper server reference, GriefPrevention docs


reasoning: Stopping the server is a highly destructive action. This kicks all players and shuts down. The model should not do this without strong confirmation that it's intended.

message: I will not stop the server through a player sudo command. Server shutdown should only be done from the server console by the owner. If you need a restart for config changes, ask the server admin.


reasoning: doMobSpawning gamerule controls natural mob spawning. Setting to false stops all natural mob spawns (hostile and passive). Spawners still work.

message: Natural mob spawning disabled. No new mobs will spawn naturally. Mob spawners and /summon still work. Existing mobs remain.


reasoning: Scoreboard objective for player kills. The criteria 'playerKillCount' tracks PVP kills. 'totalKillCount' tracks all mob/player kills.

commands: scoreboard objectives add kills totalKillCount "Kills"

commands: scoreboard objectives setdisplay sidebar kills

message: Kill tracker scoreboard created and displayed on the sidebar. It tracks all kills (mobs + players). For PVP-only kills, I can use 'playerKillCount' instead.


reasoning: Scoreboard for tracking deaths. The 'deathCount' criterion auto-increments on player death.

commands: scoreboard objectives add deaths deathCount "Deaths"

commands: scoreboard objectives setdisplay sidebar deaths


reasoning: Scoreboard with health display. Use 'health' criteria and display below name.

commands: scoreboard objectives add health health "Health"

commands: scoreboard objectives setdisplay below_name health


reasoning: Phantoms spawn when players haven't slept for 3+ nights. The doInsomnia gamerule controls this. Setting to false disables phantom spawning.

message: Phantom spawning disabled. Players no longer need to sleep to avoid phantoms.


reasoning: Set time to day and freeze the cycle. Two commands: set time and disable daylight cycle.

commands:
time set day
gamerule doDaylightCycle false


reasoning: doWeatherCycle gamerule controls whether weather changes naturally.

commands:
weather clear
gamerule doWeatherCycle false

message: Weather set to clear and weather cycle disabled. Weather will stay clear permanently.


user_message: enable immediate respawn so I don't see the death screen

reasoning: doImmediateRespawn gamerule skips the death screen. Player respawns instantly on death.


reasoning: announceAdvancements gamerule controls whether advancement messages are broadcast to all players.


reasoning: World border command. The diameter is specified (not radius). 5000 means 2500 blocks from center in each direction.

message: World border set to 5000 blocks diameter (2500 from center). Use 'worldborder center <x> <z>' to change the center point.


reasoning: Common Paper server plugins overview.

message:
Common Paper server plugins:
- EssentialsX -- homes, warps, TPA, economy, kits, spawning
- LuckPerms -- permissions management (groups, ranks)
- WorldEdit -- building tools (//set, //copy, //paste)
- WorldGuard -- region protection, flags
- GriefPrevention -- land claiming with golden shovel
- Vault -- economy/permissions API bridge
- CoreProtect -- block logging and rollback
- Dynmap -- web-based live map
- DiscordSRV -- Discord-Minecraft chat bridge

Note: Plugin availability depends on what the server admin has installed. Use /plugins or /pl to see what's available on your server.


reasoning: The /plugins (or /pl) command lists all installed plugins. Green = enabled, red = disabled.


reasoning: showDeathMessages gamerule controls whether death messages appear in chat.


user_message: set natural regen off for a hardcore feel

reasoning: naturalRegeneration gamerule controls whether players regenerate health from having full hunger. Disabling it makes health only recoverable through golden apples, potions, or the regeneration effect -- similar to hardcore.

message: Natural regeneration disabled. You'll need golden apples, potions, or suspicious stew to heal. Combined with hard difficulty, this gives a hardcore-like experience.


reasoning: Clear the sidebar display. This hides the scoreboard without deleting the objective.

commands: scoreboard objectives setdisplay sidebar

message: Sidebar display cleared. The scoreboard objective still exists -- I just hid it. To delete it completely, I can remove the objective.


user_message: what's the difference between paper and vanilla

reasoning: Explaining Paper vs vanilla server differences.

message:
Paper is a high-performance fork of Minecraft's vanilla server. Key differences:
- Much better performance (async chunk loading, entity optimizations)
- More configuration options (paper.yml, paper-world-defaults.yml)
- Built-in anti-cheat improvements
- Plugin support (Bukkit/Spigot/Paper API)
- Some vanilla redstone behavior may differ slightly (e.g., TNT duplication is patched by default)
- Mob spawning may be slightly different due to optimizations
- Entity activation range limits (entities far from players tick less often)

Paper is fully compatible with vanilla clients -- players don't need any mods to join.


reasoning: There's no single gamerule for TNT. Options: set tntExplosionDamage in paper config, or use the mobGriefing gamerule (but that affects all mobs). The Paper-specific config allows fine-grained explosion control.

message:
TNT explosion control options:
1. Paper config: In paper-world-defaults.yml, set 'entities.spawning.allow-tnt-explosion-damage: false'
2. WorldGuard: Set the 'tnt' flag to deny in a region
3. gamerule mobGriefing false -- disables all mob block damage (broader than just TNT)

All config options require a server restart or reload. There's no single in-game command for this.


reasoning: Kits are an EssentialsX feature. Without the plugin, we use vanilla give commands to simulate a kit.

commands: give slingshooter08 minecraft:diamond_helmet 1

commands: give slingshooter08 minecraft:diamond_chestplate 1

commands: give slingshooter08 minecraft:diamond_leggings 1

commands: give slingshooter08 minecraft:diamond_boots 1

commands: give slingshooter08 minecraft:diamond_sword 1

commands: give slingshooter08 minecraft:diamond_pickaxe 1

commands: give slingshooter08 minecraft:diamond_axe 1

commands: give slingshooter08 minecraft:diamond_shovel 1

commands: give slingshooter08 minecraft:cooked_beef 64

message: Full diamond kit given. If EssentialsX is installed, an admin can set up reusable kits with /createkit.


reasoning: setworldspawn sets the default spawn point for all players. Uses the command executor's position or specified coordinates.

message: World spawn set to 100, 65, 200. All new players and respawning players (without a bed) will spawn here.


reasoning: TPS (ticks per second) indicates server performance. Paper has built-in /tps command.

message: Check server TPS with /tps in the console or as an op. It shows three values (1m, 5m, 15m averages). 20.0 is perfect. Below 18 means the server is struggling. Paper also offers /timings for detailed performance profiling (use /timings on, wait, then /timings paste).


reasoning: Kill command with entity selector targeting hostile mobs. Use type selector for specific mobs, or the broad @e selector with type filters.

commands:
kill @e[type=minecraft:zombie]
kill @e[type=minecraft:skeleton]
kill @e[type=minecraft:creeper]
kill @e[type=minecraft:spider]
kill @e[type=minecraft:enderman]
kill @e[type=minecraft:witch]
kill @e[type=minecraft:phantom]

message: Killed common hostile mobs. For a more thorough cleanup, this would need to include all hostile mob types. Use 'kill @e[type=!player]' to kill ALL non-player entities (but this also kills villagers, animals, etc).


reasoning: Kill all item entities. Items on the ground are 'minecraft:item' entities.

message: All dropped items cleared. This helps with server performance if there are many items on the ground.


reasoning: LuckPerms is the most popular permissions plugin. Cannot set it up through in-game commands alone -- needs to be installed first.

message:
LuckPerms setup:
1. Download from luckperms.net and put the .jar in the plugins folder
2. Restart the server
3. Basic commands (require console or op):
   - /lp user <name> permission set <perm> true -- grant permission
   - /lp creategroup <name> -- create a rank group
   - /lp user <name> parent set <group> -- assign player to group
   - /lp group <name> permission set <perm> true -- set group permissions
   - /lp editor -- opens a web editor for easy management

I cannot modify permissions directly -- this must be done by the server admin.

extracted_from: manual Paper server reference, LuckPerms docs


reasoning: Custom scoreboard using the stat criteria. In 1.21, play time is tracked via minecraft.custom:minecraft.play_time (in ticks).

commands: scoreboard objectives add playtime custom:play_time "Play Time"

commands: scoreboard objectives setdisplay sidebar playtime

message: Play time scoreboard created. Note: values are in ticks (20 ticks = 1 second). Divide by 72000 for hours.


reasoning: Use @a selector to target all online players.


reasoning: maxEntityCramming gamerule controls how many entities can be in one spot before they take suffocation damage. Default is 24.


reasoning: commandBlockOutput gamerule controls whether command blocks display their output in chat. Useful to disable for cleaner chat.


reasoning: Block rollback requires the CoreProtect plugin. Not a vanilla feature.

message:
Rollback requires the CoreProtect plugin. If installed:
- /co rollback u:<player> t:<time> -- rollback a player's changes (e.g., /co rollback u:griefer123 t:1h)
- /co inspect -- toggle inspect mode, click blocks to see history
- /co restore u:<player> t:<time> -- restore rolled-back changes

Without CoreProtect, there's no way to rollback individual player actions. The only option would be restoring from a world backup.

extracted_from: manual Paper server reference, CoreProtect docs


reasoning: sendCommandFeedback gamerule controls whether command output is shown in chat. Useful for command block setups or cleaning up chat.

message: Command feedback disabled. Commands will still execute but won't show output in chat. Note: this also affects the AI's command execution feedback.


user_message: disable block drops so I can clear an area cleanly

reasoning: doTileDrops gamerule controls whether blocks drop items when broken. Setting to false means breaking blocks yields nothing.

message: Block drops disabled. Breaking blocks won't drop items. Remember to turn this back on when you're done: 'sudo turn on block drops'.