source: manual

reasoning: Temporary mob disable with 5 minute revert.

difficulty: medium


reasoning: Temporary mobGriefing off, 10 min.


reasoning: Brief time freeze.


reasoning: 5 min fire tick off. Default revert.


reasoning: 15 min phantom break.


reasoning: Permanent keepInventory. No revert — player explicitly wants persistent.


reasoning: Permanent mob disable. No revert — player said permanently.


reasoning: Brief tick speed boost, revert to default 3.


reasoning: Teleport player 100 blocks up. They will fall and likely die. Intent is clear — player wants to be dropped.


reasoning: 200 blocks up. Fatal fall. Player explicitly requested being dropped.


reasoning: Player wants death by fall. Intent is explicit. Teleport high up.


reasoning: 50 blocks up. Will take significant fall damage but may survive with full health.


reasoning: 10 blocks = minor fall damage. Safe-ish.


reasoning: God drops the mortal from the sky. Glowing for dramatic effect.

commands: effect give slingshooter08 minecraft:glowing 10 0


reasoning: Y=319 is build limit. Player will fall. Not necessarily lethal intent.


reasoning: 5 blocks up. Minimal fall damage.


reasoning: Teleport to another player. Not a drop — use player target, not coordinates.


reasoning: Teleport to spawn area. Use safe Y coordinate at ground level.


reasoning: Relative forward teleport. Keep same Y — dont drop the player.

commands: execute at slingshooter08 run tp slingshooter08 ^ ^ ^10


reasoning: Explicit coordinates requested. Y=200 may be in air — player accepts the risk by specifying exact coords.