Teaches the model to distinguish:
- "kill the zombie" → limit=1,sort=nearest (specific target)
- "kill all zombies" → distance=..30 (area clear)
- "what mobs are nearby" → requires world.nearby_entities tool
- "target the closest enemy" → type=!player,limit=1,sort=nearest
With LangGraph tools enabled, world.nearby_entities gives the model
entity awareness before generating kill commands.
Seed dataset: 2,486 examples
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>