22-tool architecture: log.query, user.ask, journal system deployed
New tools implemented and deployed to dev gateway: - log.query: focused event queries (chat/deaths/joins/actions), replaces 200-line dump - user.ask: risk-scaled clarifying questions, async with tellraw - journal.read/write: per-player files, cross-mode (God+Sudo share) All wired into langgraph_gateway.py _execute_tool and model-driven tool loop. Tool schemas updated (22 total). Deployed to CT 644 dev server. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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"""
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Log Query — focused queries against the server event log.
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Replaces the 200-line log dump with specific, targeted queries.
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Reads from the existing recent_log buffer in mc_aigod.
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Query types:
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chat — recent chat messages (optionally filtered by player)
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deaths — recent death events
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joins — recent join/leave events
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actions — recent commands/interactions
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all — recent events of any type
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Usage:
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from agent.tools.log_query import handle_log_query
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result = handle_log_query(recent_log_buffer, {
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"type": "chat",
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"player": "TheBigBoss",
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"limit": 5,
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})
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"""
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import re
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from typing import Any, Dict, List, Optional
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from collections import deque
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# Patterns for classifying log events
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CHAT_PATTERN = re.compile(r'<(\w+)>\s*(.+)')
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DEATH_PATTERNS = [
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re.compile(r'(\w+) (fell from a high place|hit the ground too hard|was slain by \w+|was shot by \w+|drowned|tried to swim in lava|burned to death|went up in flames|blew up|was blown up by \w+|suffocated|starved to death|was killed by \w+|was pricked to death|withered away|fell out of the world)'),
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]
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JOIN_PATTERN = re.compile(r'(\w+) joined the game')
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LEAVE_PATTERN = re.compile(r'(\w+) left the game')
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ADVANCEMENT_PATTERN = re.compile(r'(\w+) has made the advancement \[(.+?)\]')
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COMMAND_PATTERN = re.compile(r'(\w+) issued server command: /(.+)')
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def classify_event(text: str) -> tuple:
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"""Classify a log line into (type, player, detail)."""
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# Strip color codes and log prefix
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clean = re.sub(r'\xa7.', '', text)
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# Strip timestamp/thread prefix
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m = re.search(r'INFO\]: (.+)$', clean)
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if m:
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clean = m.group(1).strip()
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# Chat
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cm = CHAT_PATTERN.match(clean)
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if cm:
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return ("chat", cm.group(1), cm.group(2))
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# Deaths
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for dp in DEATH_PATTERNS:
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dm = dp.search(clean)
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if dm:
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return ("death", dm.group(1), dm.group(0))
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# Joins
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jm = JOIN_PATTERN.search(clean)
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if jm:
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return ("join", jm.group(1), f"{jm.group(1)} joined")
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# Leaves
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lm = LEAVE_PATTERN.search(clean)
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if lm:
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return ("leave", lm.group(1), f"{lm.group(1)} left")
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# Advancements
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am = ADVANCEMENT_PATTERN.search(clean)
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if am:
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return ("advancement", am.group(1), f"{am.group(1)} earned [{am.group(2)}]")
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# Commands
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com = COMMAND_PATTERN.search(clean)
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if com:
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return ("command", com.group(1), f"{com.group(1)}: /{com.group(2)}")
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return ("other", "", clean)
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def query_log(recent_log: list, query_type: str = "all",
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player: str = None, limit: int = 5) -> Dict[str, Any]:
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"""
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Query the log buffer for specific events.
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Args:
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recent_log: list of (timestamp_float, log_line_str) tuples
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query_type: chat, deaths, joins, actions, all
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player: optional player name filter
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limit: max results (default 5)
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Returns:
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{ok, results: [{type, player, detail, age_seconds}], count}
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"""
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type_map = {
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"chat": {"chat"},
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"deaths": {"death"},
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"joins": {"join", "leave"},
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"actions": {"command", "advancement"},
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"all": {"chat", "death", "join", "leave", "command", "advancement", "other"},
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}
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allowed_types = type_map.get(query_type, type_map["all"])
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results = []
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import time
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now = time.time()
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# Iterate newest first
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for entry in reversed(list(recent_log)):
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if isinstance(entry, tuple) and len(entry) == 2:
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ts, line = entry
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else:
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continue
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event_type, event_player, detail = classify_event(line)
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if event_type not in allowed_types:
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continue
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if player and event_player.lower() != player.lower():
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continue
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age = int(now - ts)
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age_str = f"{age}s ago" if age < 60 else f"{age//60}m ago" if age < 3600 else f"{age//3600}h ago"
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results.append({
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"type": event_type,
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"player": event_player,
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"detail": detail,
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"age": age_str,
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})
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if len(results) >= limit:
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break
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return {
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"ok": True,
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"results": results,
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"count": len(results),
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"query": {"type": query_type, "player": player, "limit": limit},
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}
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def handle_log_query(recent_log, arguments: dict) -> Dict[str, Any]:
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"""Tool handler for log.query calls."""
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return query_log(
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recent_log=recent_log,
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query_type=arguments.get("type", "all"),
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player=arguments.get("player"),
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limit=int(arguments.get("limit", 5)),
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)
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@@ -608,6 +608,88 @@ TOOL_SCHEMAS: List[Dict[str, Any]] = [
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}
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}
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},
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# ── Log query tool ────────────────────────────────────────────────
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{
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"name": "log.query",
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"description": (
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"Query recent server events. Use instead of reading raw logs. "
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"Types: chat (recent messages), deaths (who died and how), "
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"joins (who joined/left), actions (commands, advancements), all. "
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"Filter by player name. Returns newest first."
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),
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"parameters": {
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"type": "object",
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"properties": {
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"type": {
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"type": "string",
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"enum": ["chat", "deaths", "joins", "actions", "all"],
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"description": "Event type to query."
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},
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"player": {
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"type": "string",
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"description": "Filter by player name (optional)."
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},
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"limit": {
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"type": "integer",
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"description": "Max results (default 5)."
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}
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},
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"required": ["type"],
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"additionalProperties": False
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},
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"returns": {
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"type": "object",
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"properties": {
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"ok": {"type": "boolean"},
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"results": {
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"type": {"type": "string"},
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"player": {"type": "string"},
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"detail": {"type": "string"},
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"age": {"type": "string"}
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}
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}
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},
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"count": {"type": "integer"}
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}
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}
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},
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# ── User ask tool ─────────────────────────────────────────────────
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{
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"name": "user.ask",
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"description": (
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"Ask the player a clarifying question in-game via chat. "
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"Use ONLY when the request is ambiguous AND high-risk (affects other players, "
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"destructive, permanent). For low-risk ambiguity, just make a creative choice. "
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"BEFORE asking: try to resolve ambiguity using journal.read, world.server_state, "
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"log.query, and world.nearby_entities. Only ask if context doesn't resolve it."
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),
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"parameters": {
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"type": "object",
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"properties": {
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"player": {
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"type": "string",
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"description": "Player to ask."
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},
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"question": {
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"type": "string",
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"description": "The clarifying question. Be specific about the options."
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}
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},
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"required": ["player", "question"],
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"additionalProperties": False
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},
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"returns": {
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"type": "object",
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"properties": {
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"ok": {"type": "boolean"},
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"response": {"type": "string", "description": "The player's answer (filled by gateway)."}
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}
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}
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},
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]
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@@ -0,0 +1,79 @@
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"""
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User Ask — clarifying questions sent to the player in-game.
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The model sends a question via tellraw and the gateway stores the pending
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question state. The player's next chat message gets routed back as the
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tool result.
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Risk-scaled: model should exhaust journal/state/log queries before asking.
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Low risk = just act creatively. High risk = ask first.
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Implementation:
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1. Model emits: <tool_call>{"name": "user.ask", "arguments": {"question": "..."}}</tool_call>
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2. Gateway sends tellraw to the player
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3. Gateway stores pending_question in session state
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4. Player's next chat message becomes the tool result
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5. Model continues with the answer
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For training: simulate the ask/answer flow with synthetic responses.
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For production: gateway handles the async wait.
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Usage:
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from agent.tools.user_ask import handle_user_ask, format_ask_tellraw
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"""
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import json
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from typing import Any, Dict
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def format_ask_tellraw(player: str, question: str, prefix: str = "[MORTDECAI]") -> str:
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"""Format a clarifying question as a tellraw command."""
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safe_q = question.replace('"', '\\"').replace("\\", "\\\\")
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return (
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f'tellraw {player} ['
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f'{{"text":"{prefix} ","color":"gold","bold":true}},'
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f'{{"text":"{safe_q}","color":"yellow","italic":true}}'
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f']'
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)
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def handle_user_ask(config: dict, arguments: dict, rcon_fn=None) -> Dict[str, Any]:
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"""
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Send a clarifying question to the player.
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In production: sends tellraw and returns a pending state.
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The gateway is responsible for waiting for the player's response
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and feeding it back as the tool result.
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In training: the response is simulated in the training data.
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Args:
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config: server config
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arguments: {"player": str, "question": str}
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rcon_fn: function to execute RCON commands
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Returns:
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{"ok": True, "status": "pending", "question": question}
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In production, the gateway replaces this with the actual player response.
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"""
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player = arguments.get("player", "")
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question = arguments.get("question", "")
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if not player or not question:
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return {"ok": False, "error": "player and question required"}
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# Send the question in-game
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if rcon_fn:
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prefix = config.get("god_chat_prefix", "[MORTDECAI]")
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cmd = format_ask_tellraw(player, question, prefix)
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try:
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rcon_fn(cmd)
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except Exception as e:
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return {"ok": False, "error": f"Failed to send question: {e}"}
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return {
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"ok": True,
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"status": "pending",
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"player": player,
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"question": question,
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}
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